Redone action menu to better support the stock toolbar.
[VesselSimulator.git] / KerbalEngineer / Flight / ActionMenu.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using System;
using System.Threading;
 
using UnityEngine;
 
#endregion
 
namespace KerbalEngineer.Flight
{
    /// <summary>
    ///     Graphical controller for section interaction in the form of a menu system.
    /// </summary>
    [KSPAddon(KSPAddon.Startup.Flight, false)]
    public class ActionMenu : MonoBehaviour
    {
        #region Fields
 
        private ActionMenuGui actionMenuGui;
        private ApplicationLauncherButton button;
 
        #endregion
 
        #region Initialisation
 
        private void Awake()
        {
            try
            {
                GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
                Logger.Log("ActionMenu was created.");
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        #endregion
 
        #region Callbacks
 
        private void OnGuiAppLauncherReady()
        {
            try
            {
                this.button = ApplicationLauncher.Instance.AddModApplication(
                    this.OnTrue,
                    this.OnFalse,
                    this.OnHover,
                    this.OnHoverOut,
                    null,
                    null,
                    ApplicationLauncher.AppScenes.ALWAYS,
                    GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false));
                this.actionMenuGui = this.button.gameObject.AddComponent<ActionMenuGui>();
                this.actionMenuGui.transform.parent = this.button.transform;
                ApplicationLauncher.Instance.EnableMutuallyExclusive(this.button);
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        private void OnTrue()
        {
            try
            {
                this.actionMenuGui.enabled = true;
                this.actionMenuGui.StayOpen = true;
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        private void OnFalse()
        {
            try
            {
                this.actionMenuGui.enabled = false;
                this.actionMenuGui.StayOpen = false;
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        private void OnHover()
        {
            try
            {
                this.actionMenuGui.enabled = true;
                this.actionMenuGui.Hovering = true;
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        private void OnHoverOut()
        {
            try
            {
                this.actionMenuGui.Hovering = false;
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        #endregion
 
        #region Destruction
 
        private void OnDestroy()
        {
            try
            {
                GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
                ApplicationLauncher.Instance.RemoveModApplication(this.button);
                Logger.Log("ActionMenu was destroyed.");
            }
            catch (Exception ex)
            {
                Logger.Exception(ex);
            }
        }
 
        #endregion
    }
}