House keeping and licensing.
[VesselSimulator.git] / KerbalEngineer / EngineerGlobals.cs
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// Name:    Kerbal Engineer Redux
// Author:  CYBUTEK
// License: Attribution-NonCommercial-ShareAlike 3.0 Unported
 
using System.IO;
using System.Reflection;
 
namespace KerbalEngineer
{
    public class EngineerGlobals
    {
        #region Properties
 
        /// <summary>
        /// Current version of the Kerbal Engineer assembly.
        /// </summary>
        public const string AssemblyVersion = "1.0.0.0";
 
        private static string _assemblyFile;
        /// <summary>
        /// Gets the Kerbal Engineer assembly's path including the file name.
        /// </summary>
        public static string AssemblyFile
        {
            get
            {
                if (_assemblyFile == null)
                    _assemblyFile = Assembly.GetExecutingAssembly().Location;
 
                return _assemblyFile;
            }
        }
 
        private static string _assemblyName;
        /// <summary>
        /// Gets the Kerbal Engineer assembly's file name.
        /// </summary>
        public static string AssemblyName
        {
            get
            {
                if (_assemblyName == null)
                    _assemblyName = new FileInfo(AssemblyFile).Name;
 
                return _assemblyName;
            }
        }
 
        private static string _assemblyPath;
        /// <summary>
        /// Gets the Kerbal Engineer assembly's path excluding the file name.
        /// </summary>
        public static string AssemblyPath
        {
            get
            {
                if (_assemblyPath == null)
                    _assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, "");
 
                return _assemblyPath;
            }
        }
 
        #endregion
 
        #region Methods
 
        private static int _windowID = int.MaxValue;
        public static int GetNextWindowID()
        {
            _windowID--;
            return _windowID;
        }
 
        #endregion
    }
}