1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System.Linq; using KerbalEngineer.Flight.Sections; #endregion namespace KerbalEngineer.Flight.Readouts.Vessel { public class IntakeAirDemandSupply : ReadoutModule { #region Fields private double demand; private double supply; #endregion #region Constructors public IntakeAirDemandSupply() { this.Name = "Intake Air (D/S)"; this.Category = ReadoutCategory.GetCategory("Vessel"); this.HelpString = "Displays the Ration between required and available Intake Air."; this.IsDefault = false; } #endregion #region Methods: public public static double GetDemand() { var demand = 0.0; foreach (var part in FlightGlobals.ActiveVessel.Parts) { for (int i = 0; i < part.Modules.Count; i++) { PartModule partmod = part.Modules[i]; var engine = partmod as ModuleEngines; if (engine != null && engine.isOperational) { demand += engine.propellants .Where(p => p.name == "IntakeAir") .Sum(p => p.currentRequirement); } } } return demand; } public static double GetSupply() { return FlightGlobals.ActiveVessel.Parts .Where(p => p.Resources.Contains("IntakeAir")) .Sum(p => p.Resources["IntakeAir"].amount); } public override void Draw(SectionModule section) { this.DrawLine(this.demand.ToString("F4") + " / " + this.supply.ToString("F4"), section.IsHud); } public override void Update() { this.demand = GetDemand(); this.supply = GetSupply(); } #endregion } } |