Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
[VesselSimulator.git] / Assets / PartTools / Shaders / DepthMask.shader
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Shader "DepthMask" {
    SubShader {
    	Tags { "Queue" = "Background" }
        Lighting Off
        ZTest LEqual
        ZWrite On
        Cull Off
        ColorMask 0
        Pass {}
    }
}