1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System; using KerbalEngineer.Extensions; using KerbalEngineer.Flight.Readouts.Vessel; using UnityEngine; #endregion namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode { public class ManoeuvreProcessor : IUpdatable, IUpdateRequest { #region Fields private static readonly ManoeuvreProcessor instance = new ManoeuvreProcessor(); #endregion #region Properties public static double AngleToPrograde { get; private set; } public static double AngleToRetrograde { get; private set; } public static double AvailableDeltaV { get; private set; } public static double BurnTime { get; private set; } public static int FinalStage { get; private set; } public static double HalfBurnTime { get; private set; } public static bool HasDeltaV { get; private set; } public static ManoeuvreProcessor Instance { get { return instance; } } public static double NormalDeltaV { get; private set; } public static double ProgradeDeltaV { get; private set; } public static double RadialDeltaV { get; private set; } public static bool ShowDetails { get; set; } public static double TotalDeltaV { get; private set; } public static double UniversalTime { get; private set; } public bool UpdateRequested { get; set; } #endregion #region Methods: public public static void RequestUpdate() { instance.UpdateRequested = true; SimulationProcessor.RequestUpdate(); } public static void Reset() { FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance); FlightEngineerCore.Instance.AddUpdatable(instance); } public void Update() { // Extra tests for low level tracking station not supporting patched conics and maneuver nodes if (FlightGlobals.ActiveVessel.patchedConicSolver == null || FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes == null || FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count == 0 || !SimulationProcessor.ShowDetails) { ShowDetails = false; return; } var node = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0]; var deltaV = node.DeltaV; ProgradeDeltaV = deltaV.z; NormalDeltaV = deltaV.y; RadialDeltaV = deltaV.x; TotalDeltaV = node.GetBurnVector(FlightGlobals.ship_orbit).magnitude; UniversalTime = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].UT; AngleToPrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToPrograde(UniversalTime); AngleToRetrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToRetrograde(UniversalTime); var burnTime = 0.0; var midPointTime = 0.0; HasDeltaV = GetBurnTime(TotalDeltaV, ref burnTime, ref midPointTime); AvailableDeltaV = SimulationProcessor.LastStage.totalDeltaV; BurnTime = burnTime; HalfBurnTime = midPointTime; ShowDetails = true; } #endregion #region Methods: private private static bool GetBurnTime(double deltaV, ref double burnTime, ref double midPointTime) { var setMidPoint = false; var deltaVMidPoint = deltaV * 0.5; for (var i = SimulationProcessor.Stages.Length - 1; i > -1; i--) { var stage = SimulationProcessor.Stages[i]; var stageDeltaV = stage.deltaV; var startMass = stage.totalMass; ProcessStageDrain: if (deltaV <= Double.Epsilon) { break; } if (stageDeltaV <= Double.Epsilon) { continue; } FinalStage = i; double deltaVDrain; if (deltaVMidPoint > 0.0) { deltaVDrain = deltaV.Clamp(0.0, stageDeltaV.Clamp(0.0, deltaVMidPoint)); deltaVMidPoint -= deltaVDrain; setMidPoint = deltaVMidPoint <= Double.Epsilon; } else { deltaVDrain = deltaV.Clamp(0.0, stageDeltaV); } var exhaustVelocity = stage.isp * 9.82; var flowRate = stage.thrust / exhaustVelocity; var endMass = Math.Exp(Math.Log(startMass) - deltaVDrain / exhaustVelocity); var deltaMass = (startMass - endMass) * Math.Exp(-(deltaVDrain * 0.001) / exhaustVelocity); burnTime += deltaMass / flowRate; deltaV -= deltaVDrain; stageDeltaV -= deltaVDrain; startMass -= deltaMass; if (setMidPoint) { midPointTime = burnTime; setMidPoint = false; goto ProcessStageDrain; } } return deltaV <= Double.Epsilon; } #endregion } } |