Fixed issue where physically insignificant part mass was not being correctly cascaded down through parent parts.
[VesselSimulator.git] / KerbalEngineer / VesselSimulator / AttachNodeSim.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
#endregion
 
namespace KerbalEngineer.VesselSimulator
{
    using System;
    using System.Text;
 
    internal class AttachNodeSim : Pool<AttachNodeSim>
    {
        public PartSim attachedPartSim;
        public String id;
        public AttachNode.NodeType nodeType;
 
        public void DumpToBuffer(StringBuilder buffer)
        {
            if (attachedPartSim == null)
            {
                buffer.Append("<staged>:<n>");
            }
            else
            {
                buffer.Append(attachedPartSim.name);
                buffer.Append(":");
                buffer.Append(attachedPartSim.partId);
            }
            buffer.Append("#");
            buffer.Append(nodeType);
            buffer.Append(":");
            buffer.Append(id);
        }
 
        public AttachNodeSim Initialise(PartSim partSim, String newId, AttachNode.NodeType newNodeType)
        {
            attachedPartSim = partSim;
            nodeType = newNodeType;
            id = newId;
 
            return this;
        }
    }
}