Created a base CanvasGroupFader component to handle GUI object fading.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Miscellaneous / Separator.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using System;
 
using KerbalEngineer.Flight.Sections;
using KerbalEngineer.Helpers;
 
using UnityEngine;
 
#endregion
 
namespace KerbalEngineer.Flight.Readouts.Miscellaneous
{
    public class Separator : ReadoutModule
    {
        #region Fields
 
        private GUIStyle boxStyle;
        private GUIStyle boxStyleHud;
 
        #endregion
 
        #region Constructors
 
        public Separator()
        {
            this.Name = "Separator";
            this.Category = ReadoutCategory.GetCategory("Miscellaneous");
            this.HelpString = String.Empty;
            this.IsDefault = false;
            this.Cloneable = true;
 
            this.InitialiseStyles();
 
            GuiDisplaySize.OnSizeChanged += this.InitialiseStyles;
        }
 
        #endregion
 
        #region Methods: public
 
        public override void Draw(SectionModule section)
        {
            GUILayout.Box(String.Empty, section.IsHud ? this.boxStyleHud : this.boxStyle);
        }
 
        #endregion
 
        #region Methods: private
 
        private void InitialiseStyles()
        {
            this.boxStyle = new GUIStyle
            {
                normal =
                {
                    background = TextureHelper.CreateTextureFromColour(new Color(1.0f, 1.0f, 1.0f, 0.5f))
                },
                fixedHeight = 1.0f,
                stretchWidth = true
            };
 
            this.boxStyleHud = new GUIStyle(this.boxStyle)
            {
                margin = new RectOffset(0, 0, (int)(8 * GuiDisplaySize.Offset), 0)
            };
        }
 
        #endregion
    }
}