1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Flight { using System.Collections.Generic; using KSP.UI; using Sections; using Unity.Flight; using UnityEngine; [KSPAddon(KSPAddon.Startup.Flight, false)] public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher { private static FlightAppLauncher m_Instance; private FlightMenu m_FlightMenu; private GameObject m_MenuObject; private GameObject m_MenuPrefab; /// <summary> /// Gets the current instance of the FlightAppLauncher object. /// </summary> public static FlightAppLauncher Instance { get { return m_Instance; } } /// <summary> /// Clamps the given rect transform within the screen bounds. /// </summary> public void ClampToScreen(RectTransform rectTransform) { UIMasterController.ClampToScreen(rectTransform, Vector2.zero); } /// <summary> /// Gets a list of custom sections. /// </summary> IList<ISectionModule> IFlightAppLauncher.GetCustomSections() { return new List<ISectionModule>(SectionLibrary.CustomSections.ToArray()); } /// <summary> /// Gets a list of stock sections. /// </summary> public IList<ISectionModule> GetStockSections() { return new List<ISectionModule>(SectionLibrary.StockSections.ToArray()); } /// <summary> /// Gets or sets the control bar's visibility. /// </summary> public bool IsControlBarVisible { get { if (DisplayStack.Instance != null) { return DisplayStack.Instance.ShowControlBar; } return false; } set { if (DisplayStack.Instance != null) { DisplayStack.Instance.ShowControlBar = value; } } } /// <summary> /// Gets or sets the display stack's visibility. /// </summary> public bool IsDisplayStackVisible { get { if (DisplayStack.Instance != null) { return DisplayStack.Instance.Hidden == false; } return false; } set { if (DisplayStack.Instance != null) { DisplayStack.Instance.Hidden = !value; } } } /// <summary> /// Creates and initialises a new custom section. /// </summary> public ISectionModule NewCustomSection() { SectionModule section = new SectionModule { Name = "Custom " + (SectionLibrary.CustomSections.Count + 1), Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1), IsVisible = true, IsCustom = true, IsEditorVisible = true }; SectionLibrary.CustomSections.Add(section); return section; } protected override void Awake() { base.Awake(); // set singleton instance m_Instance = this; // cache menu prefab if (m_MenuPrefab == null && AssetBundleLoader.Prefabs != null) { m_MenuPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("FlightMenu"); } } protected override void OnFalse() { Close(); } protected override void OnHover() { Open(); } protected override void OnHoverOut() { if (IsOn == false) { Close(); } } protected override void OnTrue() { Open(); } /// <summary> /// Closes the menu. /// </summary> private void Close() { if (m_FlightMenu != null) { m_FlightMenu.Close(); } else { Destroy(m_MenuObject); } } /// <summary> /// Opens the menu. /// </summary> private void Open() { // fade menu in if already open if (m_FlightMenu != null) { m_FlightMenu.FadeIn(); return; } if (m_MenuPrefab == null || m_MenuObject != null) { return; } // create object m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject; if (m_MenuObject == null) { return; } // set object as a child of the main canvas m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); // set menu's reference to this object for cross-communication m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>(); if (m_FlightMenu != null) { m_FlightMenu.SetFlightAppLauncher(this); } } } } |