Merge branch 'master' into flowmodeoverride
[VesselSimulator.git] / KerbalEngineer / Flight / FlightEngineerPartless.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using System;
 
using KerbalEngineer.Settings;
 
using UnityEngine;
 
#endregion
 
namespace KerbalEngineer.Flight
{
    [KSPAddon(KSPAddon.Startup.Flight, false)]
    public class FlightEngineerPartless : MonoBehaviour
    {
        #region Fields
 
        private FlightEngineerCore flightEngineerCore;
 
        #endregion
 
        #region Initialisation
 
        static FlightEngineerPartless()
        {
            try
            {
                var handler = SettingHandler.Load("FlightEngineerPartless.xml");
                handler.Get("isPartless", ref isPartless);
            }
            catch (Exception ex)
            {
                Logger.Exception(ex, "FlightEngineerPartless->FlightEngineerPartless");
            }
        }
 
        private void Awake()
        {
            try
            {
                if (isPartless)
                {
                    this.flightEngineerCore = this.gameObject.AddComponent<FlightEngineerCore>();
                }
            }
            catch (Exception ex)
            {
                Logger.Exception(ex, "FlightEngineerPartless->Awake");
            }
        }
 
        #endregion
 
        #region Properties
 
        private static bool isPartless = true;
 
        public static bool IsPartless
        {
            get { return isPartless; }
            set
            {
                try
                {
                    if (isPartless != value)
                    {
                        var handler = SettingHandler.Load("FlightEngineerPartless.xml");
                        handler.Set("isPartless", value);
                        handler.Save("FlightEngineerPartless.xml");
                    }
                    isPartless = value;
                }
                catch (Exception ex)
                {
                    Logger.Exception(ex, "FlightEngineerPartless->IsPartless");
                }
            }
        }
 
        #endregion
    }
}