1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Unity.Flight { using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(RectTransform))] public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private Toggle m_ShowEngineerToggle = null; [SerializeField] private Toggle m_ControlBarToggle = null; [SerializeField] private GameObject m_MenuSectionPrefab = null; [SerializeField] private Transform m_SectionsTransform = null; [SerializeField] private float m_FastFadeDuration = 0.2f; [SerializeField] private float m_SlowFadeDuration = 1.0f; private IFlightAppLauncher m_FlightAppLauncher; private RectTransform m_RectTransform; public void OnPointerEnter(PointerEventData eventData) { FadeIn(); } public void OnPointerExit(PointerEventData eventData) { // slow-fade out if the application launcher button is off if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false) { FadeTo(0.0f, m_SlowFadeDuration, Destroy); } } /// <summary> /// Fades out and destroys the menu. /// </summary> public void Close() { FadeTo(0.0f, m_FastFadeDuration, Destroy); } /// <summary> /// Fades in the menu. /// </summary> public void FadeIn() { FadeTo(1.0f, m_FastFadeDuration); } /// <summary> /// Creates a new custom section. /// </summary> public void NewCustomSection() { if (m_FlightAppLauncher != null) { CreateSectionControl(m_FlightAppLauncher.NewCustomSection()); } } /// <summary> /// Sets the control bar visiblity. /// </summary> public void SetControlBarVisible(bool visible) { if (m_FlightAppLauncher != null) { m_FlightAppLauncher.IsControlBarVisible = visible; } } /// <summary> /// Sets the display stack visibility. /// </summary> public void SetDisplayStackVisible(bool visible) { if (m_FlightAppLauncher != null) { m_FlightAppLauncher.IsDisplayStackVisible = visible; } } /// <summary> /// Sets a reference to the flight app launcher object. /// </summary> public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher) { if (flightAppLauncher == null) { return; } m_FlightAppLauncher = flightAppLauncher; // create section controls CreateSectionControls(m_FlightAppLauncher.GetStockSections()); CreateSectionControls(m_FlightAppLauncher.GetCustomSections()); } protected override void Awake() { base.Awake(); // cache components m_RectTransform = GetComponent<RectTransform>(); } protected virtual void Start() { // set starting alpha to zero and fade in SetAlpha(0.0f); FadeIn(); } protected virtual void Update() { if (m_FlightAppLauncher == null) { return; } // set toggle states to match the actual states SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible); SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible); // update anchor position if (m_RectTransform != null) { m_RectTransform.position = m_FlightAppLauncher.GetAnchor(); m_FlightAppLauncher.ClampToScreen(m_RectTransform); } } /// <summary> /// Sets a given toggle to the specified state with null checking. /// </summary> private static void SetToggle(Toggle toggle, bool state) { if (toggle != null) { toggle.isOn = state; } } /// <summary> /// Creates a menu section control. /// </summary> private void CreateSectionControl(ISectionModule section) { GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab); if (menuSectionObject != null) { menuSectionObject.transform.SetParent(m_SectionsTransform, false); FlightMenuSection menuSection = menuSectionObject.GetComponent<FlightMenuSection>(); if (menuSection != null) { menuSection.SetAssignedSection(section); } } } /// <summary> /// Creates a list of section controls from a given list of sections. /// </summary> private void CreateSectionControls(IList<ISectionModule> sections) { if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null) { return; } for (int i = 0; i < sections.Count; i++) { ISectionModule section = sections[i]; if (section != null) { CreateSectionControl(section); } } } /// <summary> /// Destroys the game object. /// </summary> private void Destroy() { // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction gameObject.SetActive(false); Destroy(gameObject); } } } |