Moved ActiveVessel check from UpdateModules to FixedUpdate
[VesselSimulator.git] / Assets / PartTools / Editor / PartToolsEditor.cs
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using UnityEngine;
using UnityEditor;
 
[CustomEditor(typeof(KSPPartTools.PartTools))]
public class PartToolsEditor : Editor
{
    KSPPartTools.PartToolsInspector owner;
 
    public PartToolsEditor()
    {
        owner = new KSPPartTools.PartToolsInspector(this);
    }
 
    #region EditorInspector Methods
 
    public override void OnInspectorGUI()
    {
        owner.OnInspectorGUI();
    }
 
    public override bool HasPreviewGUI()
    {
        return owner.HasPreviewGUI();
    }
 
    public override void OnPreviewGUI(Rect r, GUIStyle background)
    {
        owner.OnPreviewGUI(r, background);
    }
 
    public override void OnPreviewSettings()
    {
        owner.OnPreviewSettings();
    }
 
    #endregion
}