1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System; using UnityEngine; #endregion namespace KerbalEngineer.Editor { [KSPAddon(KSPAddon.Startup.EditorAny, false)] public class BuildToolbar : MonoBehaviour { #region Fields private ApplicationLauncherButton button; #endregion #region Methods: private private void Awake() { GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady); Logger.Log("BuildToolbar->Awake"); } private void Start() { if (button == null) { OnGuiAppLauncherReady(); } } private void OnDestroy() { GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady); if (this.button != null) { ApplicationLauncher.Instance.RemoveModApplication(this.button); } Logger.Log("BuildToolbar->OnDestroy"); } private void OnGuiAppLauncherReady() { try { this.button = ApplicationLauncher.Instance.AddModApplication( () => BuildAdvanced.Instance.Visible = true, () => BuildAdvanced.Instance.Visible = false, null, null, null, null, ApplicationLauncher.AppScenes.ALWAYS, GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false) ); Logger.Log("BuildToolbar->OnGuiAppLauncherReady"); } catch (Exception ex) { Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady"); } } private void Update() { try { if (this.button == null) { return; } if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0) { if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE) { this.button.SetTrue(); } else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE) { this.button.SetFalse(); } } else if (this.button.State != RUIToggleButton.ButtonState.DISABLED) { this.button.Disable(); } } catch (Exception ex) { Logger.Exception(ex, "BuildToolbar->Update"); } } #endregion } } |