1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Flight.Readouts.Vessel { using System; using Sections; public class SurfaceThrustToWeight : ReadoutModule { private string m_Actual = string.Empty; private double m_Gravity; private string m_Total = string.Empty; public SurfaceThrustToWeight() { Name = "Surface Thrust to Weight Ratio"; Category = ReadoutCategory.GetCategory("Vessel"); HelpString = "Shows the vessel's surface thrust to weight ratio."; IsDefault = true; } public override void Draw(SectionModule section) { if (FlightGlobals.currentMainBody == null || SimulationProcessor.LastStage == null || !SimulationProcessor.ShowDetails) { return; } m_Gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2); m_Actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2"); m_Total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2"); DrawLine("TWR (Surface)", m_Actual + " / " + m_Total, section.IsHud); } public override void Reset() { FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance); } public override void Update() { SimulationProcessor.RequestUpdate(); } } } |