Reversed 'KerbalEngineer.Unity.dll' dependancy on 'KerbalEngineer.dll'.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Vessel / Mass.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using KerbalEngineer.Flight.Sections;
using KerbalEngineer.Helpers;
 
#endregion
 
namespace KerbalEngineer.Flight.Readouts.Vessel
{
    public class Mass : ReadoutModule
    {
        #region Constructors
 
        public Mass()
        {
            this.Name = "Mass";
            this.Category = ReadoutCategory.GetCategory("Vessel");
            this.HelpString = "Displays the total Mass of the Vessel.";
            this.IsDefault = true;
        }
 
        #endregion
 
        #region Methods: public
 
        public override void Draw(SectionModule section)
        {
            if (SimulationProcessor.ShowDetails)
            {
                this.DrawLine(Units.ToMass(SimulationProcessor.LastStage.mass, SimulationProcessor.LastStage.totalMass), section.IsHud);
            }
        }
 
        public override void Reset()
        {
            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
        }
 
        public override void Update()
        {
            SimulationProcessor.RequestUpdate();
        }
 
        #endregion
    }
}