Merge pull request #2 from CYBUTEK/master
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Surface / AtmosphericEfficiency.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2015 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
namespace KerbalEngineer.Flight.Readouts.Surface
{
    using Extensions;
    using Sections;
 
    public class AtmosphericEfficiency : ReadoutModule
    {
        public AtmosphericEfficiency()
        {
            Name = "Atmos. Efficiency";
            Category = ReadoutCategory.GetCategory("Surface");
            HelpString = "Shows you vessel's efficiency as a ratio of the current velocity and terminal velocity.  Less than 100% means that you are losing efficiency due to gravity and greater than 100% is due to drag.";
            IsDefault = false;
        }
 
        public override void Draw(SectionModule section)
        {
            if (AtmosphericProcessor.ShowDetails)
            {
                DrawLine(AtmosphericProcessor.Efficiency.ToPercent(), section.IsHud);
            }
        }
 
        public override void Reset()
        {
            FlightEngineerCore.Instance.AddUpdatable(AtmosphericProcessor.Instance);
        }
 
        public override void Update()
        {
            AtmosphericProcessor.RequestUpdate();
        }
    }
}