1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System; using System.Collections; using System.Collections.Generic; using UnityEngine; #endregion namespace KerbalEngineer.VesselSimulator { public class ResourceContainer { private Dictionary<int, double> resources = new Dictionary<int, double>(); private List<int> types = new List<int>(); public double this[int type] { get { double value; if (this.resources.TryGetValue(type, out value)) { return value; } return 0d; } set { if (this.resources.ContainsKey(type)) { this.resources[type] = value; } else { this.resources.Add(type, value); this.types.Add(type); } } } public List<int> Types { get { return types; } } public double Mass { get { double mass = 0d; foreach (double resource in this.resources.Values) { mass += resource; } return mass; } } public bool Empty { get { foreach (int type in this.resources.Keys) { if (this.resources[type] > SimManager.RESOURCE_MIN) { return false; } } return true; } } public bool HasType(int type) { return this.resources.ContainsKey(type); } public bool EmptyOf(HashSet<int> types) { foreach (int type in types) { if (this.HasType(type) && this.resources[type] > SimManager.RESOURCE_MIN) { return false; } } return true; } public void Add(int type, double amount) { if (this.resources.ContainsKey(type)) { this.resources[type] = this.resources[type] + amount; } else { this.resources.Add(type, amount); this.types.Add(type); } } public void Reset() { this.resources.Clear(); this.types.Clear(); } public void Debug() { foreach (int key in this.resources.Keys) { MonoBehaviour.print(" -> " + GetResourceName(key) + " = " + this.resources[key]); } } public double GetResourceMass(int type) { double density = GetResourceDensity(type); return density == 0d ? 0d : this.resources[type] * density; } public static ResourceFlowMode GetResourceFlowMode(int type) { return PartResourceLibrary.Instance.GetDefinition(type).resourceFlowMode; } public static ResourceTransferMode GetResourceTransferMode(int type) { return PartResourceLibrary.Instance.GetDefinition(type).resourceTransferMode;; } public static float GetResourceDensity(int type) { return PartResourceLibrary.Instance.GetDefinition(type).density; } public static string GetResourceName(int type) { return PartResourceLibrary.Instance.GetDefinition(type).name; } } } |