1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System.Collections.Generic; using System.IO; using KerbalEngineer.Settings; #endregion namespace KerbalEngineer.Flight.Presets { public class PresetLibrary { #region Fields private static readonly List<Preset> presets = new List<Preset>(); private static readonly string rootPath = Path.Combine(EngineerGlobals.AssemblyPath, "Presets"); #endregion #region Constructors static PresetLibrary() { Load(); } #endregion #region Properties public static List<Preset> Presets { get { return presets; } } #endregion #region Methods: public public static void Add(Preset preset) { Presets.Add(preset); } public static void Load() { if (!Directory.Exists(rootPath)) { Directory.CreateDirectory(rootPath); } foreach (var file in Directory.GetFiles(rootPath)) { var handler = SettingHandler.Load(file, new[] {typeof(Preset)}); presets.Add(handler.Get<Preset>("preset", null)); } } public static bool Remove(Preset preset) { if (File.Exists(Path.Combine(rootPath, preset.FileName))) { File.Delete(Path.Combine(rootPath, preset.FileName)); } return Presets.Remove(preset); } public static void Save() { Presets.ForEach(Save); } public static void Save(Preset preset) { if (!Directory.Exists(rootPath)) { Directory.CreateDirectory(rootPath); } if (!Presets.Contains(preset)) { Presets.Add(preset); } var handler = new SettingHandler(); handler.Set("preset", preset); handler.Save(Path.Combine("../Presets", preset.FileName)); ScreenMessages.PostScreenMessage("Saved Preset: " + preset.Name, 2.0f, ScreenMessageStyle.UPPER_CENTER); } #endregion } } |