Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
[VesselSimulator.git] / Assets / PartTools / Editor / PartToolsWindows.cs
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using UnityEngine;
using UnityEditor;
 
public class PartToolsWindows
{
    [MenuItem("Tools/KSP Part Tools")]
    public static void ShowPartToolsWindow()
    {
        KSPPartTools.PartToolsWindow.ShowWindow();
    }
}