1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer { using KSP.UI; using KSP.UI.Screens; using UnityEngine; public class AppLauncherButton : MonoBehaviour { private static Texture m_IconTexture; private ApplicationLauncherButton m_Button; /// <summary> /// Gets or sets the toggle button state. /// </summary> public bool IsOn { get { return m_Button != null && m_Button.toggleButton.Button.interactable && m_Button.toggleButton.CurrentState == UIRadioButton.State.True; } set { if (m_Button == null) { return; } if (value) { SetOn(); } else { SetOff(); } } } /// <summary> /// Disables the button if not already disabled. /// </summary> public void Disable() { if (m_Button != null && m_Button.toggleButton.Button.interactable) { m_Button.Disable(); } } /// <summary> /// Enables the button if not already enabled. /// </summary> public void Enable() { if (m_Button != null && m_Button.toggleButton.Button.interactable == false) { m_Button.Enable(); } } /// <summary> /// Gets the anchor position for pop-up content. /// </summary> public Vector3 GetAnchor() { if (m_Button == null) { return Vector3.zero; } Vector3 anchor = m_Button.GetAnchor(); anchor.x -= 3.0f; return anchor; } /// <summary> /// Enables and sets the button to off. /// </summary> public void SetOff() { Enable(); if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False) { m_Button.SetTrue(); } } /// <summary> /// Enables and sets the button to on. /// </summary> public void SetOn() { Enable(); if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True) { m_Button.SetTrue(); } } protected virtual void Awake() { // cache icon texture if (m_IconTexture == null && AssetBundleLoader.Images != null) { m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon"); } // subscribe event listeners GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying); } protected virtual void OnDestroy() { // unsubscribe event listeners GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying); } /// <summary> /// Called on button being disabled. /// </summary> protected virtual void OnDisable() { } /// <summary> /// Called on button being enabled. /// </summary> protected virtual void OnEnable() { } /// <summary> /// Called on button being toggled off. /// </summary> protected virtual void OnFalse() { } /// <summary> /// Called on mouse hovering. /// </summary> protected virtual void OnHover() { } /// <summary> /// Called on mouse exiting hover. /// </summary> protected virtual void OnHoverOut() { } /// <summary> /// Called on button being ready. /// </summary> protected virtual void OnReady() { } /// <summary> /// Called after the application launcher is ready and the button created. /// </summary> protected virtual void OnTrue() { } /// <summary> /// Called after the application launcher is unreadified and the button removed. /// </summary> protected virtual void OnUnreadifying() { } private void OnGUIApplicationLauncherReady() { // create button if (ApplicationLauncher.Instance != null) { m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture); } OnReady(); } private void OnGUIApplicationLauncherUnreadifying(GameScenes scene) { // remove button if (ApplicationLauncher.Instance != null && m_Button != null) { ApplicationLauncher.Instance.RemoveModApplication(m_Button); } OnUnreadifying(); } } } |