1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Unity.Flight { using KerbalEngineer.Flight; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler { [SerializeField] private Toggle m_ShowEngineerToggle; [SerializeField] private Toggle m_ControlBarToggle; [SerializeField] private float m_FastFadeDuration = 0.2f; [SerializeField] private float m_SlowFadeDuration = 1.0f; /// <summary> /// Gets or sets the visibility of the control bar. /// </summary> public bool controlBar { get { if (DisplayStack.Instance != null) { return DisplayStack.Instance.ShowControlBar; } return true; } set { if (DisplayStack.Instance != null) { DisplayStack.Instance.ShowControlBar = value; } } } /// <summary> /// Gets or sets the visibility of the flight engineer display stack. /// </summary> public bool showEngineer { get { if (DisplayStack.Instance != null) { return DisplayStack.Instance.Hidden == false; } return true; } set { if (DisplayStack.Instance != null) { DisplayStack.Instance.Hidden = !value; } } } public void OnPointerEnter(PointerEventData eventData) { FadeIn(); } public void OnPointerExit(PointerEventData eventData) { // slow-fade out if the application launcher button is off if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false) { FadeTo(0.0f, m_SlowFadeDuration, Destroy); } } protected override void Awake() { base.Awake(); // subscribe events FlightAppLauncher.MenuClosed += MenuClosed; FlightAppLauncher.ButtonHover += ButtonHover; } protected virtual void OnDestroy() { // unsubscribe events FlightAppLauncher.MenuClosed -= MenuClosed; FlightAppLauncher.ButtonHover -= ButtonHover; } protected virtual void OnEnable() { // set starting alpha to zero and fade in SetAlpha(0.0f); FadeIn(); } protected virtual void Start() { DisplayStackToggles(); } /// <summary> /// Called when the application launcher button is hovered over. /// </summary> private void ButtonHover() { FadeIn(); } /// <summary> /// Destroys the game object. /// </summary> private void Destroy() { // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction gameObject.SetActive(false); Destroy(gameObject); } /// <summary> /// Called when the display stack has loaded its settings. /// </summary> private void DisplayStackToggles() { if (DisplayStack.Instance == null) { return; } SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false); SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar); } private void FadeIn() { FadeTo(1.0f, m_FastFadeDuration); } private void MenuClosed() { FadeTo(0.0f, m_FastFadeDuration, Destroy); } private void SetToggle(Toggle toggle, bool state) { if (toggle != null) { toggle.isOn = state; } } } } |