Added ascending/descending node readouts.
[VesselSimulator.git] / Output / CHANGES.txt
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1.0.6.0
    Added: Time to equatorial ascending & descending nodes in the orbital display.
    Fixed: Updated MiniAVC to v1.0.2.1 (fixes remote check as well as other minor bugs).

1.0.5.0
    Added: Acceleration readout to the Vessel category (current / maximum).
    Added: Category library system for the Flight Engineer readouts.
    Added: Drop-down category selection to better support the new system.
    Changed: Misc category now called Miscellaneous (this will cause previously added readouts from this category to vanish).
    Fixed: Bug with the Build Engineer toolbar button.
    Fixed: Some buggyness when trying to close the bodies drop-down in the Build Engineer via the button.
    Fixed: Flight Engineer toolbar menu now hides when hiding the GUI with F2.
    Fixed: Flight Engineer toolbar button now disables when in module mode and no engineer is running.

1.0.4.0
    Added: Better stock toolbar support in the flight engineer.
    Added: Dynamically generated celestial body library for supporting add-ons that modify the star system.
    Changed: Reference bodies are now listed with a nestable menu system.
    Changed: Extended logging system has been improved.
    Changed: Swapped out integrated MiniAVC in place of the official bundle version.
    Changed: Increased general distance precision to 1 decimal place.
    Changed: Increased Semi-major/minor axis precision to 3 decimal places.
    Fixed: Impact altitude was mistakenly formatted as an angle, it is now formatted correctly as a distance.

1.0.3.0
    Added: Integrated KSP-AVC support with MiniAVC.
    Added: Setting to change the simulation delay in the Build Engineer.
    Added: Setting to enable and disable the build overlay system.
    Added: Burn time to Delta-V readouts.
    Added: Atmospheric readouts fully support FAR.
    Added: Atmospheric readouts are disabled with NEAR.
    Changed: Force formatting inversely scales decimal precision with value.
    Fixed: Flickering in VAB and Vessel display.
    Fixed: Bug saving the GUI display size.

1.0.2.0
    Added: Separator readout module under Misc in the Flight Engineer.
    Added: Adjustable GUI display size.
    Added: Display size can be adjusted in the Build Engineer settings.
    Added: Misc readout for adjusting display size in the Flight Engineer.
    Changed: The rendezvous readout for the target's Orbital Period has higher precision.
    Fixed: White toolbar icon by manually importing the texture if it cannot be found in the game database.
    Fixed: Engines that have a minimum thrust are now calculated properly. (Thanks to nosscire.)
    Fixed: Compact collapse mode is now saved in the Build Engineer.

1.0.1.0
    Added: Part-less Flight Engineer.
    Added: Ability to collapse the Build Engineer into compact mode from left or right.
    Added: Settings in Build Engineer for compact collapse mode and partless/module Flight Engineer.
    Added: Biome, Impact Biome and Slope readouts.
    Added: Extra logging and exception handling.
    Added: The original Engineer Chip part.
    Added: "Show Engineer" toggle on the Flight Engineer toolbar.
    Changed: Extended logging system now also writes to the standard KSP logs.
    Changed: Extended logging saves next to the .dll file.
    Changed: ER7500 part has no physical significance.
    Fixed: ActionMenu and DisplayStack destruction bug.

1.0.0.1
    Added: Stock toolbar support in the Flight Engineer.
    Changed: Orbital Period has higher precision.
    Fixed: Various NullRefs in editor window and overlay.
    
1.0.0.0
    Initial release for public testing.