CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / ProjectSettings / NetworkManager.asset
1
2
3
4
5
6
7
8
9
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!149 &1
NetworkManager:
  m_ObjectHideFlags: 0
  m_DebugLevel: 0
  m_Sendrate: 15
  m_AssetToPrefab: {}