1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 | // // Kerbal Engineer Redux // // Copyright (C) 2015 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.KeyBinding { using System; using System.IO; using Extensions; using Helpers; using UnityEngine; public class KeyBinder : MonoBehaviour { private const string LOCK_ID = "KER_KeyBinder"; private static readonly string filePath = Path.Combine(EngineerGlobals.SettingsPath, "KeyBinds.xml"); private static KeyBindingsObject bindings; private static Rect position = new Rect(Screen.width, Screen.height, 500.0f, 0.0f); private static bool hasCentred; static KeyBinder() { Load(); } /// <summary> /// Gets whether the key binder window is open. /// </summary> public static bool IsOpen { get; private set; } /// <summary> /// Gets and sets the key bindings object. /// </summary> public static KeyBindingsObject Bindings { get { if (bindings == null) { bindings = new KeyBindingsObject(); } return bindings; } private set { if (value != null) { bindings = value; } } } /// <summary> /// Gets and sets the editor show/hide binding. /// </summary> public static KeyCode EditorShowHide { get { return Bindings.EditorShowHide; } set { Bindings.EditorShowHide = value; Save(); } } /// <summary> /// Gets and sets the flight show/hide binding. /// </summary> public static KeyCode FlightShowHide { get { return Bindings.FlightShowHide; } set { Bindings.FlightShowHide = value; Save(); } } /// <summary> /// Gets and sets the input lock state. /// </summary> public bool InputLock { get { return InputLockManager.GetControlLock(LOCK_ID) != ControlTypes.None; } set { if (value) { InputLockManager.SetControlLock(ControlTypes.All, LOCK_ID); } else { InputLockManager.SetControlLock(ControlTypes.None, LOCK_ID); } } } /// <summary> /// Loads the key bindings from disk. /// </summary> public static void Load() { Bindings = XmlHelper.LoadObject<KeyBindingsObject>(filePath); } /// <summary> /// Saves the key bindings to disk. /// </summary> public static void Save() { XmlHelper.SaveObject(filePath, Bindings); } /// <summary> /// Shows the key binding window. /// </summary> public static void Show() { if (IsOpen) { return; } new GameObject("KeyBinder").AddComponent<KeyBinder>(); } /// <summary> /// Called by unity when component is created. /// </summary> protected virtual void Awake() { if (IsOpen) { Destroy(gameObject); } else { IsOpen = true; position.height = 0.0f; } } /// <summary> /// Called by unity when component is destroyed. /// </summary> protected virtual void OnDestroy() { IsOpen = false; InputLock = false; } /// <summary> /// Called by unity to draw the GUI. /// </summary> protected virtual void OnGUI() { position = GUILayout.Window(GetInstanceID(), position, RenderWindow, "Kerbal Engineer Redux - Key Bindings", HighLogic.Skin.window).ClampToScreen(); CentreWindow(); } /// <summary> /// Called by unity every frame. /// </summary> protected virtual void Update() { UpdateInputLock(); } /// <summary> /// Renders a key bind option. /// </summary> private static void RenderKeyBind(string name, KeyCode currentBinding, Action<KeyCode> acceptClicked) { GUILayout.BeginHorizontal(); GUILayout.Label(name); if (GUILayout.Button(currentBinding.ToString(), HighLogic.Skin.button, GUILayout.Width(100.0f))) { KeyBindPopup.Show(name, currentBinding, acceptClicked); } GUILayout.EndHorizontal(); } /// <summary> /// Centres the window on screen. /// </summary> private void CentreWindow() { if (hasCentred == false && position.width > 0.0f && position.height > 0.0f) { hasCentred = true; position.center = new Vector2(Screen.width * 0.5f, Screen.height * 0.5f); } } /// <summary> /// Renders the GUI window contents. /// </summary> private void RenderWindow(int id) { GUILayout.BeginVertical(HighLogic.Skin.textArea); RenderKeyBind("Editor Show/Hide", EditorShowHide, binding => EditorShowHide = binding); RenderKeyBind("Flight Show/Hide", FlightShowHide, binding => FlightShowHide = binding); GUILayout.EndVertical(); if (GUILayout.Button("Close", HighLogic.Skin.button)) { Destroy(gameObject); } GUI.DragWindow(); } /// <summary> /// Updates the input lock. /// </summary> private void UpdateInputLock() { bool mouseOver = position.MouseIsOver(); bool inputLock = InputLock; if (mouseOver && inputLock == false) { InputLock = true; } else if (mouseOver == false && inputLock) { InputLock = false; } } } } |