Created wrapper for handling the Application Launcher buttons.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Orbital / ManoeuvreNode / ManoeuvreProcessor.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using System;
 
using KerbalEngineer.Extensions;
using KerbalEngineer.Flight.Readouts.Vessel;
 
using UnityEngine;
 
#endregion
 
namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
{
    using Helpers;
 
    public class ManoeuvreProcessor : IUpdatable, IUpdateRequest
    {
        #region Fields
 
        private static readonly ManoeuvreProcessor instance = new ManoeuvreProcessor();
 
        #endregion
 
        #region Properties
 
        public static double AngleToPrograde { get; private set; }
 
        public static double AngleToRetrograde { get; private set; }
 
        public static double AvailableDeltaV { get; private set; }
 
        public static double BurnTime { get; private set; }
 
        public static int FinalStage { get; private set; }
 
        public static double HalfBurnTime { get; private set; }
 
        public static bool HasDeltaV { get; private set; }
 
        public static ManoeuvreProcessor Instance
        {
            get { return instance; }
        }
 
        public static double NormalDeltaV { get; private set; }
 
        public static double ProgradeDeltaV { get; private set; }
 
        public static double RadialDeltaV { get; private set; }
 
        public static bool ShowDetails { get; set; }
 
        public static double TotalDeltaV { get; private set; }
 
        public static double UniversalTime { get; private set; }
 
        public bool UpdateRequested { get; set; }
 
        #endregion
 
        #region Methods: public
 
        public static void RequestUpdate()
        {
            instance.UpdateRequested = true;
            SimulationProcessor.RequestUpdate();
        }
 
        public static void Reset()
        {
            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
            FlightEngineerCore.Instance.AddUpdatable(instance);
        }
 
        public void Update()
        {
            // Extra tests for low level tracking station not supporting patched conics and maneuver nodes
            if (FlightGlobals.ActiveVessel.patchedConicSolver == null ||
                FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes == null ||
                FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count == 0 ||
                !SimulationProcessor.ShowDetails)
            {
                ShowDetails = false;
                return;
            }
 
            var node = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0];
            var deltaV = node.DeltaV;
 
            ProgradeDeltaV = deltaV.z;
            NormalDeltaV = deltaV.y;
            RadialDeltaV = deltaV.x;
            TotalDeltaV = node.GetBurnVector(FlightGlobals.ship_orbit).magnitude;
 
            UniversalTime = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].UT;
            AngleToPrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToPrograde(UniversalTime);
            AngleToRetrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToRetrograde(UniversalTime);
 
            var burnTime = 0.0;
            var midPointTime = 0.0;
            HasDeltaV = GetBurnTime(TotalDeltaV, ref burnTime, ref midPointTime);
            AvailableDeltaV = SimulationProcessor.LastStage.totalDeltaV;
 
            BurnTime = burnTime;
            HalfBurnTime = midPointTime;
 
            ShowDetails = true;
        }
 
        #endregion
 
        #region Methods: private
 
        private static bool GetBurnTime(double deltaV, ref double burnTime, ref double midPointTime)
        {
            var setMidPoint = false;
            var deltaVMidPoint = deltaV * 0.5;
 
            for (var i = SimulationProcessor.Stages.Length - 1; i > -1; i--)
            {
                var stage = SimulationProcessor.Stages[i];
                var stageDeltaV = stage.deltaV;
                var startMass = stage.totalMass;
 
                ProcessStageDrain:
                if (deltaV <= Double.Epsilon)
                {
                    break;
                }
                if (stageDeltaV <= Double.Epsilon)
                {
                    continue;
                }
 
                FinalStage = i;
 
                double deltaVDrain;
                if (deltaVMidPoint > 0.0)
                {
                    deltaVDrain = deltaV.Clamp(0.0, stageDeltaV.Clamp(0.0, deltaVMidPoint));
                    deltaVMidPoint -= deltaVDrain;
                    setMidPoint = deltaVMidPoint <= Double.Epsilon;
                }
                else
                {
                    deltaVDrain = deltaV.Clamp(0.0, stageDeltaV);
                }
 
                var exhaustVelocity = stage.isp * Units.GRAVITY;
                var flowRate = stage.thrust / exhaustVelocity;
                var endMass = Math.Exp(Math.Log(startMass) - deltaVDrain / exhaustVelocity);
                var deltaMass = (startMass - endMass) * Math.Exp(-(deltaVDrain * 0.001) / exhaustVelocity);
                burnTime += deltaMass / flowRate;
 
                deltaV -= deltaVDrain;
                stageDeltaV -= deltaVDrain;
                startMass -= deltaMass;
 
                if (setMidPoint)
                {
                    midPointTime = burnTime;
                    setMidPoint = false;
                    goto ProcessStageDrain;
                }
            }
            return deltaV <= Double.Epsilon;
        }
 
        #endregion
    }
}