1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using KerbalEngineer.Extensions; using KerbalEngineer.Helpers; using UnityEngine; #endregion namespace KerbalEngineer.Flight.Sections { public class SectionWindow : MonoBehaviour { #region Fields private bool resizeRequested; private int windowId; private Rect windowPosition; #endregion #region Properties /// <summary> /// Gets and sets the parent section for the floating section window. /// </summary> public SectionModule ParentSection { get; set; } /// <summary> /// Gets and sets the window position. /// </summary> public Rect WindowPosition { get { return this.windowPosition; } set { this.windowPosition = value; } } #endregion #region GUIStyles #region Fields private GUIStyle hudWindowBgStyle; private GUIStyle hudWindowStyle; private GUIStyle windowStyle; #endregion /// <summary> /// Initialises all the styles required for this object. /// </summary> private void InitialiseStyles() { this.windowStyle = new GUIStyle(HighLogic.Skin.window) { margin = new RectOffset(), padding = new RectOffset(5, 5, 0, 5), }; this.hudWindowStyle = new GUIStyle(this.windowStyle) { normal = { background = null }, onNormal = { background = null }, padding = new RectOffset(5, 5, 0, 8), }; this.hudWindowBgStyle = new GUIStyle(this.hudWindowStyle) { normal = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f)) }, onNormal = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f)) } }; } private void OnSizeChanged() { this.InitialiseStyles(); this.RequestResize(); } #endregion #region Drawing /// <summary> /// Called to draw the floating section window when the UI is enabled. /// </summary> private void Draw() { if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable) { return; } if (this.resizeRequested) { this.windowPosition.width = 0; this.windowPosition.height = 0; this.resizeRequested = false; } GUI.skin = null; this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty, (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle : this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0 ? this.hudWindowBgStyle : this.hudWindowStyle); windowPosition = (ParentSection.IsHud) ? windowPosition.ClampInsideScreen() : windowPosition.ClampToScreen(); this.ParentSection.FloatingPositionX = this.windowPosition.x; this.ParentSection.FloatingPositionY = this.windowPosition.y; } /// <summary> /// Draws the floating section window. /// </summary> private void Window(int windowId) { this.ParentSection.Draw(); if (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) { GUI.DragWindow(); } } #endregion #region Destruction /// <summary> /// Runs when the object is destroyed. /// </summary> private void OnDestroy() { RenderingManager.RemoveFromPostDrawQueue(0, this.Draw); GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged; } #endregion #region Methods /// <summary> /// Request that the floating section window's size is reset in the next draw call. /// </summary> public void RequestResize() { this.resizeRequested = true; } #endregion #region Methods: private /// <summary> /// Initialises the object's state on creation. /// </summary> private void Start() { this.windowId = this.GetHashCode(); this.InitialiseStyles(); RenderingManager.AddToPostDrawQueue(0, this.Draw); GuiDisplaySize.OnSizeChanged += this.OnSizeChanged; } #endregion } } |