1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | // // Kerbal Engineer Redux // // Copyright (C) 2016 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer { using UnityEngine; [KSPAddon(KSPAddon.Startup.Instantly, false)] public class AssetBundleLoader : MonoBehaviour { private static AssetBundle m_Images; private static AssetBundle m_Prefabs; /// <summary> /// Gets the loaded images asset bundle. /// </summary> public static AssetBundle Images { get { return m_Images; } } /// <summary> /// Gets the loaded prefabs asset bundle. /// </summary> public static AssetBundle Prefabs { get { return m_Prefabs; } } protected virtual void Awake() { string bundlePath = EngineerGlobals.AssemblyPath; m_Images = AssetBundle.CreateFromFile(bundlePath + "/images"); m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs"); } } } |