1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives #endregion namespace KerbalEngineer.Editor { #region Using Directives using System; using Helpers; using Settings; using UnityEngine; #endregion [KSPAddon(KSPAddon.Startup.EditorAny, false)] public class BuildOverlay : MonoBehaviour { #region Fields private static BuildOverlayPartInfo buildOverlayPartInfo; private static BuildOverlayResources buildOverlayResources; private static BuildOverlayVessel buildOverlayVessel; private static BuildOverlay instance; private static float minimumWidth = 200.0f; private static GUIStyle nameStyle; private static float tabSpeed = 5.0f; private static GUIStyle tabStyle; private static GUIStyle titleStyle; private static GUIStyle valueStyle; private static GUIStyle windowStyle; #endregion #region Properties public static BuildOverlayPartInfo BuildOverlayPartInfo { get { return buildOverlayPartInfo; } } public static BuildOverlayResources BuildOverlayResources { get { return buildOverlayResources; } } public static BuildOverlayVessel BuildOverlayVessel { get { return buildOverlayVessel; } } public static float MinimumWidth { get { return minimumWidth; } set { minimumWidth = value; } } public static GUIStyle NameStyle { get { return nameStyle ?? (nameStyle = new GUIStyle { normal = { textColor = Color.white }, fontSize = 11, fontStyle = FontStyle.Bold, alignment = TextAnchor.UpperLeft, stretchWidth = true }); } } public static float TabSpeed { get { return tabSpeed; } set { tabSpeed = value; } } public static GUIStyle TabStyle { get { return tabStyle ?? (tabStyle = new GUIStyle { normal = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f)), textColor = Color.yellow }, hover = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.75f)), textColor = Color.yellow }, onNormal = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f)), textColor = Color.yellow }, onHover = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.75f)), textColor = Color.yellow }, padding = new RectOffset(20, 20, 0, 0), fontSize = 11, fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter, fixedHeight = 15.0f, stretchWidth = true }); } } public static GUIStyle TitleStyle { get { return titleStyle ?? (titleStyle = new GUIStyle { normal = { textColor = Color.yellow }, fontSize = 11, fontStyle = FontStyle.Bold, stretchWidth = true }); } } public static GUIStyle ValueStyle { get { return valueStyle ?? (valueStyle = new GUIStyle { normal = { textColor = Color.white }, fontSize = 11, fontStyle = FontStyle.Normal, alignment = TextAnchor.UpperRight, stretchWidth = true }); } } public static bool Visible { get { return BuildOverlayPartInfo.Visible && BuildOverlayVessel.Visible && BuildOverlayResources.Visible; } set { BuildOverlayPartInfo.Visible = BuildOverlayVessel.Visible = BuildOverlayResources.Visible = value; } } public static GUIStyle WindowStyle { get { return windowStyle ?? (windowStyle = new GUIStyle { normal = { background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f)) }, padding = new RectOffset(5, 5, 3, 3), }); } } #endregion #region Methods public static void Load() { var handler = SettingHandler.Load("BuildOverlay.xml"); Visible = handler.GetSet("visible", Visible); BuildOverlayPartInfo.NamesOnly = handler.GetSet("namesOnly", BuildOverlayPartInfo.NamesOnly); BuildOverlayPartInfo.ClickToOpen = handler.GetSet("clickToOpen", BuildOverlayPartInfo.ClickToOpen); buildOverlayVessel.Open = handler.GetSet("vesselOpen", buildOverlayVessel.Open); buildOverlayResources.Open = handler.GetSet("resourcesOpen", buildOverlayResources.Open); buildOverlayVessel.WindowX = handler.GetSet("vesselWindowX", buildOverlayVessel.WindowX); handler.Save("BuildOverlay.xml"); } public static void Save() { var handler = SettingHandler.Load("BuildOverlay.xml"); handler.Set("visible", Visible); handler.Set("namesOnly", BuildOverlayPartInfo.NamesOnly); handler.Set("clickToOpen", BuildOverlayPartInfo.ClickToOpen); handler.Set("vesselOpen", buildOverlayVessel.Open); handler.Set("resourcesOpen", buildOverlayResources.Open); handler.Set("vesselWindowX", buildOverlayVessel.WindowX); handler.Save("BuildOverlay.xml"); } protected void Awake() { try { if (instance != null) { Destroy(this); return; } instance = this; buildOverlayPartInfo = this.gameObject.AddComponent<BuildOverlayPartInfo>(); buildOverlayVessel = this.gameObject.AddComponent<BuildOverlayVessel>(); buildOverlayResources = this.gameObject.AddComponent<BuildOverlayResources>(); Load(); } catch (Exception ex) { Logger.Exception(ex); } } protected void OnDestroy() { try { Save(); if (buildOverlayPartInfo != null) { Destroy(buildOverlayPartInfo); } if (buildOverlayVessel != null) { Destroy(buildOverlayVessel); } if (buildOverlayResources != null) { Destroy(buildOverlayResources); } } catch (Exception ex) { Logger.Exception(ex); } } #endregion } } |