Moved no physics mass moving into SetupAttachNodes where all parent links have been setup so that the whole parent chain can be followed to move the mass to the correct part
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Surface / Latitude.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using KerbalEngineer.Flight.Sections;
using KerbalEngineer.Helpers;
 
#endregion
 
namespace KerbalEngineer.Flight.Readouts.Surface
{
    public class Latitude : ReadoutModule
    {
        #region Constructors
 
        public Latitude()
        {
            this.Name = "Latitude";
            this.Category = ReadoutCategory.GetCategory("Surface");
            this.HelpString = "Shows the vessel's latitude position around the celestial body.  Latitude is the angle from the equator to poles.";
            this.IsDefault = true;
        }
 
        #endregion
 
        #region Methods: public
 
        public override void Draw(SectionModule section)
        {
            this.DrawLine(Units.ToAngleDMS(FlightGlobals.ship_latitude) + (FlightGlobals.ship_latitude < 0 ? " S" : " N"), section.IsHud);
        }
 
        #endregion
    }
}