1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives #endregion namespace KerbalEngineer.Flight { #region Using Directives using System; using System.Collections.Generic; using System.Linq; using Extensions; using Readouts; using Sections; using Settings; using UnityEngine; using VesselSimulator; #endregion /// <summary> /// Core management system for the Flight Engineer. /// </summary> [KSPAddon(KSPAddon.Startup.Flight, false)] public sealed class FlightEngineerCore : MonoBehaviour { #region Instance /// <summary> /// Gets the current instance of FlightEngineerCore. /// </summary> public static FlightEngineerCore Instance { get; private set; } #endregion #region Fields private static bool isCareerMode = true; private static bool isKerbalLimited = true; private static bool isTrackingStationLimited = true; #endregion #region Constructors static FlightEngineerCore() { try { var handler = SettingHandler.Load("FlightEngineerCore.xml"); handler.Get("isCareerMode", ref isCareerMode); handler.Get("isKerbalLimited", ref isKerbalLimited); handler.Get("isTrackingStationLimited", ref isTrackingStationLimited); } catch (Exception ex) { Logger.Exception(ex); } } #endregion #region Properties /// <summary> /// Gets and sets whether to the Flight Engineer should be run using career limitations. /// </summary> public static bool IsCareerMode { get { return isCareerMode; } set { try { if (isCareerMode != value) { var handler = SettingHandler.Load("FlightEngineerCore.xml"); handler.Set("isCareerMode", value); handler.Save("FlightEngineerCore.xml"); } isCareerMode = value; } catch (Exception ex) { Logger.Exception(ex); } } } /// <summary> /// Gets whether the FlightEngineer should be displayed. /// </summary> public static bool IsDisplayable { get { if (MainCanvasUtil.MainCanvas.enabled == false) { return false; } if (isCareerMode) { if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer")) { return true; } if (isTrackingStationLimited && ScenarioUpgradeableFacilities.GetFacilityLevel(SpaceCenterFacility.TrackingStation) == 1.0f) { return true; } return FlightGlobals.ActiveVessel.parts.Any(p => p.HasModule<FlightEngineerModule>()); } return true; } } /// <summary> /// Gets and sets whether to the Flight Engineer should be kerbal limited. /// </summary> public static bool IsKerbalLimited { get { return isKerbalLimited; } set { try { if (isKerbalLimited != value) { var handler = SettingHandler.Load("FlightEngineerCore.xml"); handler.Set("isKerbalLimited", value); handler.Save("FlightEngineerCore.xml"); } isKerbalLimited = value; } catch (Exception ex) { Logger.Exception(ex); } } } /// <summary> /// Gets and sets whether to the Flight Engineer should be tracking station limited. /// </summary> public static bool IsTrackingStationLimited { get { return isTrackingStationLimited; } set { try { if (isTrackingStationLimited != value) { var handler = SettingHandler.Load("FlightEngineerCore.xml"); handler.Set("isTrackingStationLimited", value); handler.Save("FlightEngineerCore.xml"); } isTrackingStationLimited = value; } catch (Exception ex) { Logger.Exception(ex); } } } /// <summary> /// Gets the editor windows for sections with open editors. /// </summary> public List<SectionEditor> SectionEditors { get; private set; } /// <summary> /// Gets the section windows for floating sections. /// </summary> public List<SectionWindow> SectionWindows { get; private set; } /// <summary> /// Gets the list of currently running updatable modules. /// </summary> public List<IUpdatable> UpdatableModules { get; private set; } #endregion #region Methods /// <summary> /// Creates a section editor, adds it to the FlightEngineerCore and returns a reference to it. /// </summary> public SectionEditor AddSectionEditor(SectionModule section) { try { var editor = this.gameObject.AddComponent<SectionEditor>(); editor.ParentSection = section; editor.Position = new Rect(section.EditorPositionX, section.EditorPositionY, SectionEditor.Width, SectionEditor.Height); this.SectionEditors.Add(editor); return editor; } catch (Exception ex) { Logger.Exception(ex); return null; } } /// <summary> /// Creates a section window, adds it to the FlightEngineerCore and returns a reference to it. /// </summary> public SectionWindow AddSectionWindow(SectionModule section) { try { var window = this.gameObject.AddComponent<SectionWindow>(); window.ParentSection = section; window.WindowPosition = new Rect(section.FloatingPositionX, section.FloatingPositionY, 0, 0); this.SectionWindows.Add(window); return window; } catch (Exception ex) { Logger.Exception(ex); return null; } } /// <summary> /// Adds an updatable object to be automatically updated every frame and will ignore duplicate objects. /// </summary> public void AddUpdatable(IUpdatable updatable) { try { if (!this.UpdatableModules.Contains(updatable)) { this.UpdatableModules.Add(updatable); } } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Create base Flight Engineer child objects. /// </summary> private void Awake() { try { Instance = this; this.SectionWindows = new List<SectionWindow>(); this.SectionEditors = new List<SectionEditor>(); this.UpdatableModules = new List<IUpdatable>(); SimManager.UpdateModSettings(); Logger.Log("FlightEngineerCore->Awake"); } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Fixed update all required Flight Engineer objects. /// </summary> private void FixedUpdate() { try { SectionLibrary.FixedUpdate(); } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Force the destruction of child objects on core destruction. /// </summary> private void OnDestroy() { try { SectionLibrary.Save(); foreach (var window in this.SectionWindows) { print("[FlightEngineer]: Destroying Floating Window for " + window.ParentSection.Name); Destroy(window); } foreach (var editor in this.SectionEditors) { print("[FlightEngineer]: Destroying Editor Window for " + editor.ParentSection.Name); Destroy(editor); } Logger.Log("FlightEngineerCore->OnDestroy"); } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Initialises the object's state on creation. /// </summary> private void Start() { try { SectionLibrary.Load(); ReadoutLibrary.Reset(); Logger.Log("FlightEngineerCore->Start"); } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Update all required Flight Engineer objects. /// </summary> private void Update() { try { SectionLibrary.Update(); this.UpdateModules(); } catch (Exception ex) { Logger.Exception(ex); } } /// <summary> /// Update all updatable modules. /// </summary> private void UpdateModules() { try { foreach (var updatable in this.UpdatableModules) { if (updatable is IUpdateRequest) { var request = updatable as IUpdateRequest; if (request.UpdateRequested) { updatable.Update(); request.UpdateRequested = false; } } else { updatable.Update(); } } } catch (Exception ex) { Logger.Exception(ex); } } #endregion } } |