1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.VesselSimulator { using System; using System.Collections.Generic; using System.Linq; using System.Text; using CompoundParts; using Extensions; using UnityEngine; public class PartSim { private static readonly Pool<PartSim> pool = new Pool<PartSim>(Create, Reset); private readonly List<AttachNodeSim> attachNodes = new List<AttachNodeSim>(); public double realMass; public double baseMass; public double baseMassForCoM; public Vector3d centerOfMass; public double baseCost; public int decoupledInStage; public bool fuelCrossFeed; public List<PartSim> fuelTargets = new List<PartSim>(); public bool hasModuleEngines; public bool hasMultiModeEngine; public bool hasVessel; public String initialVesselName; public int inverseStage; public bool isDecoupler; public bool isEngine; public bool isFuelLine; public bool isFuelTank; public bool isLanded; public bool isNoPhysics; public bool isSepratron; public bool isFairing; public float fairingMass; public int stageIndex; public String name; public String noCrossFeedNodeKey; public PartSim parent; public AttachModes parentAttach; public Part part; // This is only set while the data structures are being initialised public int partId = 0; public ResourceContainer resourceDrains = new ResourceContainer(); public ResourceContainer resourceFlowStates = new ResourceContainer(); public ResourceContainer resources = new ResourceContainer(); public double startMass = 0d; public String vesselName; public VesselType vesselType; private static PartSim Create() { return new PartSim(); } private static void Reset(PartSim partSim) { for (int i = 0; i < partSim.attachNodes.Count; i++) { partSim.attachNodes[i].Release(); } partSim.attachNodes.Clear(); partSim.fuelTargets.Clear(); partSim.resourceDrains.Reset(); partSim.resourceFlowStates.Reset(); partSim.resources.Reset(); partSim.baseCost = 0d; partSim.baseMass = 0d; partSim.baseMassForCoM = 0d; partSim.startMass = 0d; } public void Release() { pool.Release(this); } public static PartSim New(Part thePart, int id, double atmosphere, LogMsg log) { PartSim partSim = pool.Borrow(); partSim.part = thePart; partSim.centerOfMass = thePart.transform.TransformPoint(thePart.CoMOffset); partSim.partId = id; partSim.name = partSim.part.partInfo.name; if (log != null) log.buf.AppendLine("Create PartSim for " + partSim.name); partSim.parent = null; partSim.parentAttach = partSim.part.attachMode; partSim.fuelCrossFeed = partSim.part.fuelCrossFeed; partSim.noCrossFeedNodeKey = partSim.part.NoCrossFeedNodeKey; partSim.decoupledInStage = partSim.DecoupledInStage(partSim.part); partSim.isFuelLine = partSim.part.HasModule<CModuleFuelLine>(); partSim.isFuelTank = partSim.part is FuelTank; partSim.isSepratron = partSim.IsSepratron(); partSim.isFairing = partSim.IsFairing(partSim.part); partSim.inverseStage = partSim.part.inverseStage; //MonoBehaviour.print("inverseStage = " + inverseStage); partSim.baseCost = partSim.part.GetCostDry(); if (log != null) { log.buf.AppendLine("Parent part = " + (partSim.part.parent == null ? "null" : partSim.part.parent.partInfo.name)); log.buf.AppendLine("physicalSignificance = " + partSim.part.physicalSignificance); log.buf.AppendLine("PhysicsSignificance = " + partSim.part.PhysicsSignificance); } // Work out if the part should have no physical significance // The root part is never "no physics" partSim.isNoPhysics = partSim.part.physicalSignificance == Part.PhysicalSignificance.NONE || partSim.part.PhysicsSignificance == 1; if (partSim.part.HasModule<LaunchClamp>()) { partSim.realMass = 0d; if (log != null) log.buf.AppendLine("Ignoring mass of launch clamp"); } else { partSim.realMass = partSim.part.mass; if (log != null) log.buf.AppendLine("Using part.mass of " + partSim.part.mass); } if (partSim.isFairing) { partSim.fairingMass = partSim.part.GetModuleMass((float)partSim.realMass); } for (int i = 0; i < partSim.part.Resources.Count; i++) { PartResource resource = partSim.part.Resources[i]; // Make sure it isn't NaN as this messes up the part mass and hence most of the values // This can happen if a resource capacity is 0 and tweakable if (!Double.IsNaN(resource.amount)) { if (log != null) log.buf.AppendLine(resource.resourceName + " = " + resource.amount); partSim.resources.Add(resource.info.id, resource.amount); partSim.resourceFlowStates.Add(resource.info.id, resource.flowState ? 1 : 0); } else { if (log != null) log.buf.AppendLine(resource.resourceName + " is NaN. Skipping."); } } partSim.hasVessel = (partSim.part.vessel != null); partSim.isLanded = partSim.hasVessel && partSim.part.vessel.Landed; if (partSim.hasVessel) { partSim.vesselName = partSim.part.vessel.vesselName; partSim.vesselType = partSim.part.vesselType; } partSim.initialVesselName = partSim.part.initialVesselName; partSim.hasMultiModeEngine = partSim.part.HasModule<MultiModeEngine>(); partSim.hasModuleEngines = partSim.part.HasModule<ModuleEngines>(); partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEngines; if (log != null) log.buf.AppendLine("Created " + partSim.name + ". Decoupled in stage " + partSim.decoupledInStage); return partSim; } public ResourceContainer ResourceDrains { get { return resourceDrains; } } public ResourceContainer Resources { get { return resources; } } public void CreateEngineSims(List<EngineSim> allEngines, double atmosphere, double mach, bool vectoredThrust, bool fullThrust, LogMsg log) { if (log != null) { log.buf.AppendLine("CreateEngineSims for " + this.name); for (int i = 0; i < this.part.Modules.Count; i++) { PartModule partMod = this.part.Modules[i]; log.buf.AppendLine("Module: " + partMod.moduleName); } } if (hasMultiModeEngine) { // A multi-mode engine has multiple ModuleEngines but only one is active at any point // The mode of the engine is the engineID of the ModuleEngines that is active string mode = part.GetModule<MultiModeEngine>().mode; List<ModuleEngines> engines = part.GetModules<ModuleEngines>(); for (int i = 0; i < engines.Count; ++i) { ModuleEngines engine = engines[i]; if (engine.engineID == mode) { if (log != null) log.buf.AppendLine("Module: " + engine.moduleName); Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log); EngineSim engineSim = EngineSim.New( this, atmosphere, (float)mach, engine.maxFuelFlow, engine.minFuelFlow, engine.thrustPercentage, thrustvec, engine.atmosphereCurve, engine.atmChangeFlow, engine.useAtmCurve ? engine.atmCurve : null, engine.useVelCurve ? engine.velCurve : null, engine.currentThrottle, engine.g, engine.throttleLocked || fullThrust, engine.propellants, engine.isOperational, engine.resultingThrust, engine.thrustTransforms, log); allEngines.Add(engineSim); } } } else if (hasModuleEngines) { List<ModuleEngines> engines = part.GetModules<ModuleEngines>(); for (int i = 0; i < engines.Count; ++i) { ModuleEngines engine = engines[i]; if (log != null) log.buf.AppendLine("Module: " + engine.moduleName); Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log); EngineSim engineSim = EngineSim.New( this, atmosphere, (float)mach, engine.maxFuelFlow, engine.minFuelFlow, engine.thrustPercentage, thrustvec, engine.atmosphereCurve, engine.atmChangeFlow, engine.useAtmCurve ? engine.atmCurve : null, engine.useVelCurve ? engine.velCurve : null, engine.currentThrottle, engine.g, engine.throttleLocked || fullThrust, engine.propellants, engine.isOperational, engine.resultingThrust, engine.thrustTransforms, log); allEngines.Add(engineSim); } } if (log != null) { log.Flush(); } } public int DecouplerCount() { int count = 0; PartSim partSim = this; while (partSim != null) { if (partSim.isDecoupler) { count++; } partSim = partSim.parent; } return count; } public void DrainResources(double time) { //MonoBehaviour.print("DrainResources(" + name + ":" + partId + ", " + time + ")"); for (int i = 0; i < resourceDrains.Types.Count; ++i) { int type = resourceDrains.Types[i]; //MonoBehaviour.print("draining " + (time * resourceDrains[type]) + " " + ResourceContainer.GetResourceName(type)); resources.Add(type, -time * resourceDrains[type]); //MonoBehaviour.print(ResourceContainer.GetResourceName(type) + " left = " + resources[type]); } } public String DumpPartAndParentsToBuffer(StringBuilder buffer, String prefix) { if (parent != null) { prefix = parent.DumpPartAndParentsToBuffer(buffer, prefix) + " "; } DumpPartToBuffer(buffer, prefix); return prefix; } public void DumpPartToBuffer(StringBuilder buffer, String prefix, List<PartSim> allParts = null) { buffer.Append(prefix); buffer.Append(name); buffer.AppendFormat(":[id = {0:d}, decouple = {1:d}, invstage = {2:d}", partId, decoupledInStage, inverseStage); //buffer.AppendFormat(", vesselName = '{0}'", vesselName); //buffer.AppendFormat(", vesselType = {0}", SimManager.GetVesselTypeString(vesselType)); //buffer.AppendFormat(", initialVesselName = '{0}'", initialVesselName); buffer.AppendFormat(", isNoPhys = {0}", isNoPhysics); buffer.AppendFormat(", baseMass = {0}", baseMass); buffer.AppendFormat(", baseMassForCoM = {0}", baseMassForCoM); buffer.AppendFormat(", fuelCF = {0}", fuelCrossFeed); buffer.AppendFormat(", noCFNKey = '{0}'", noCrossFeedNodeKey); buffer.AppendFormat(", isSep = {0}", isSepratron); for (int i = 0; i < resources.Types.Count; i++) { int type = resources.Types[i]; buffer.AppendFormat(", {0} = {1:g6}", ResourceContainer.GetResourceName(type), resources[type]); } if (attachNodes.Count > 0) { buffer.Append(", attached = <"); attachNodes[0].DumpToBuffer(buffer); for (int i = 1; i < attachNodes.Count; i++) { buffer.Append(", "); attachNodes[i].DumpToBuffer(buffer); } buffer.Append(">"); } // Add more info here buffer.Append("]\n"); if (allParts != null) { String newPrefix = prefix + " "; for (int i = 0; i < allParts.Count; i++) { PartSim partSim = allParts[i]; if (partSim.parent == this) partSim.DumpPartToBuffer(buffer, newPrefix, allParts); } } } public bool EmptyOf(HashSet<int> types) { foreach (int type in types) { if (resources.HasType(type) && resourceFlowStates[type] != 0 && resources[type] > SimManager.RESOURCE_PART_EMPTY_THRESH) return false; } return true; } public double GetMass(int currentStage, bool forCoM = false) { if (decoupledInStage >= currentStage) return 0d; double mass = forCoM ? baseMassForCoM : baseMass; for (int i = 0; i < resources.Types.Count; ++i) { mass += resources.GetResourceMass(resources.Types[i]); } if (hasVessel == false && isFairing && currentStage > inverseStage) { mass += fairingMass; } else if (hasVessel && isFairing && currentStage <= inverseStage) { mass -= fairingMass; } return mass; } public double GetCost(int currentStage) { if (decoupledInStage >= currentStage) return 0d; double cost = baseCost; for (int i = 0; i < resources.Types.Count; ++i) { cost += resources.GetResourceCost(resources.Types[i]); } return cost; } public void ReleasePart() { this.part = null; } // All functions below this point must not rely on the part member (it may be null) // public void GetSourceSet(int type, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent) { if (log != null) { log.buf.AppendLine(indent + "GetSourceSet(" + ResourceContainer.GetResourceName(type) + ") for " + name + ":" + partId); indent += " "; } // Rule 1: Each part can be only visited once, If it is visited for second time in particular search it returns as is. if (visited.Contains(this)) { if (log != null) log.buf.AppendLine(indent + "Returning empty set, already visited (" + name + ":" + partId + ")"); return; } if (log != null) log.buf.AppendLine(indent + "Adding this to visited"); visited.Add(this); // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed. // Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result. //MonoBehaviour.print("for each fuel line"); int lastCount = allSources.Count; for (int i = 0; i < this.fuelTargets.Count; i++) { PartSim partSim = this.fuelTargets[i]; if (partSim != null) { if (visited.Contains(partSim)) { if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")"); } else { if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")"); partSim.GetSourceSet(type, allParts, visited, allSources, log, indent); } } } if (allSources.Count > lastCount) { if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " fuel target sources (" + this.name + ":" + this.partId + ")"); return; } // Rule 3: This rule has been removed and merged with rules 4 and 7 to fix issue with fuel tanks with disabled crossfeed // Rule 4: Part performs scan on each of its axially mounted neighbors. // Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side, // skip the points on the side where multiple points are. [Experiment] // Again, the part creates union of scan lists from each of its neighbor and if it is not empty, returns this list. // The order in which mount points of a part are scanned appears to be fixed and defined by the part specification file. [Experiment] if (fuelCrossFeed) { lastCount = allSources.Count; //MonoBehaviour.print("for each attach node"); for (int i = 0; i < this.attachNodes.Count; i++) { AttachNodeSim attachSim = this.attachNodes[i]; if (attachSim.attachedPartSim != null) { if (attachSim.nodeType == AttachNode.NodeType.Stack) { if ( !(this.noCrossFeedNodeKey != null && this.noCrossFeedNodeKey.Length > 0 && attachSim.id.Contains(this.noCrossFeedNodeKey))) { if (visited.Contains(attachSim.attachedPartSim)) { if (log != null) log.buf.AppendLine(indent + "Attached part already visited, skipping (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")"); } else { if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")"); attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, allSources, log, indent); } } } } } if (allSources.Count > lastCount) { if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " attached sources (" + this.name + ":" + this.partId + ")"); return; } } // Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel // type was not disabled [Experiment]) and it contains fuel, it returns itself. // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel // type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment] if (resources.HasType(type) && resourceFlowStates[type] != 0) { if (resources[type] > SimManager.RESOURCE_MIN) { allSources.Add(this); if (log != null) log.buf.AppendLine(indent + "Returning enabled tank as only source (" + name + ":" + partId + ")"); } return; } else { if (log != null) log.buf.AppendLine(indent + "Not fuel tank or disabled. HasType = " + resources.HasType(type) + " FlowState = " + resourceFlowStates[type]); } // Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its // parent and returns whatever the parent scan returned. [Experiment] [Experiment] if (parent != null && parentAttach == AttachModes.SRF_ATTACH) { if (fuelCrossFeed) { if (visited.Contains(parent)) { if (log != null) log.buf.AppendLine(indent + "Parent part already visited, skipping (" + parent.name + ":" + parent.partId + ")"); } else { lastCount = allSources.Count; this.parent.GetSourceSet(type, allParts, visited, allSources, log, indent); if (allSources.Count > lastCount) { if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")"); return; } } } } // Rule 8: If all preceding rules failed, part returns empty list. if (log != null) log.buf.AppendLine(indent + "Returning empty set, no sources found (" + name + ":" + partId + ")"); return; } public double GetStartMass() { return startMass; } public void RemoveAttachedParts(HashSet<PartSim> partSims) { // Loop through the attached parts for (int i = 0; i < this.attachNodes.Count; i++) { AttachNodeSim attachSim = this.attachNodes[i]; // If the part is in the set then "remove" it by clearing the PartSim reference if (partSims.Contains(attachSim.attachedPartSim)) { attachSim.attachedPartSim = null; } } // Loop through the fuel targets (fuel line sources) for (int i = 0; i < this.fuelTargets.Count; i++) { PartSim fuelTargetSim = this.fuelTargets[i]; // If the part is in the set then "remove" it by clearing the PartSim reference if (fuelTargetSim != null && partSims.Contains(fuelTargetSim)) { this.fuelTargets[i] = null; } } } public void SetupAttachNodes(Dictionary<Part, PartSim> partSimLookup, LogMsg log) { if (log != null) log.buf.AppendLine("SetupAttachNodes for " + name + ":" + partId + ""); attachNodes.Clear(); for (int i = 0; i < part.attachNodes.Count; ++i) { AttachNode attachNode = part.attachNodes[i]; if (log != null) log.buf.AppendLine("AttachNode " + attachNode.id + " = " + (attachNode.attachedPart != null ? attachNode.attachedPart.partInfo.name : "null")); if (attachNode.attachedPart != null && attachNode.id != "Strut") { PartSim attachedSim; if (partSimLookup.TryGetValue(attachNode.attachedPart, out attachedSim)) { if (log != null) log.buf.AppendLine("Adding attached node " + attachedSim.name + ":" + attachedSim.partId + ""); attachNodes.Add(AttachNodeSim.New(attachedSim, attachNode.id, attachNode.nodeType)); } else { if (log != null) log.buf.AppendLine("No PartSim for attached part (" + attachNode.attachedPart.partInfo.name + ")"); } } } for (int i = 0; i < part.fuelLookupTargets.Count; ++i) { Part p = part.fuelLookupTargets[i]; if (p != null) { PartSim targetSim; if (partSimLookup.TryGetValue(p, out targetSim)) { if (log != null) log.buf.AppendLine("Fuel target: " + targetSim.name + ":" + targetSim.partId); fuelTargets.Add(targetSim); } else { if (log != null) log.buf.AppendLine("No PartSim for fuel target (" + p.name + ")"); } } } } public void SetupParent(Dictionary<Part, PartSim> partSimLookup, LogMsg log) { if (part.parent != null) { parent = null; if (partSimLookup.TryGetValue(part.parent, out parent)) { if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId); } else { if (log != null) log.buf.AppendLine("No PartSim for parent part (" + part.parent.partInfo.name + ")"); } } } public double TimeToDrainResource() { //MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ")"); double time = double.MaxValue; for (int i = 0; i < resourceDrains.Types.Count; ++i) { int type = resourceDrains.Types[i]; if (resourceDrains[type] > 0) { time = Math.Min(time, resources[type] / resourceDrains[type]); //MonoBehaviour.print("type = " + ResourceContainer.GetResourceName(type) + " amount = " + resources[type] + " rate = " + resourceDrains[type] + " time = " + time); } } //if (time < double.MaxValue) // MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ") = " + time); return time; } private Vector3 CalculateThrustVector(List<Transform> thrustTransforms, LogMsg log) { if (thrustTransforms == null) { return Vector3.forward; } Vector3 thrustvec = Vector3.zero; for (int i = 0; i < thrustTransforms.Count; ++i) { Transform trans = thrustTransforms[i]; if (log != null) log.buf.AppendFormat("Transform = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", trans.forward.x, trans.forward.y, trans.forward.z, trans.forward.magnitude); thrustvec -= trans.forward; } if (log != null) log.buf.AppendFormat("ThrustVec = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude); thrustvec.Normalize(); if (log != null) log.buf.AppendFormat("ThrustVecN = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude); return thrustvec; } private int DecoupledInStage(Part thePart, int stage = -1) { if (IsDecoupler(thePart) && thePart.inverseStage > stage) stage = thePart.inverseStage; if (thePart.parent != null) stage = DecoupledInStage(thePart.parent, stage); return stage; } private bool IsActiveDecoupler(Part thePart) { return thePart.FindModulesImplementing<ModuleDecouple>().Any(mod => !mod.isDecoupled) || thePart.FindModulesImplementing<ModuleAnchoredDecoupler>().Any(mod => !mod.isDecoupled); } private bool IsDecoupler(Part thePart) { return thePart.HasModule<ModuleDecouple>() || thePart.HasModule<ModuleAnchoredDecoupler>(); } private bool IsFairing(Part thePart) { return thePart.HasModule<ModuleProceduralFairing>(); } private bool IsSepratron() { if (!part.ActivatesEvenIfDisconnected) { return false; } if (part is SolidRocket) { return true; } IEnumerable<ModuleEngines> modList = part.Modules.OfType<ModuleEngines>(); if (modList.Count() == 0) { return false; } if (modList.First().throttleLocked) { return true; } return false; } } } |