Moved ActiveVessel check from UpdateModules to FixedUpdate
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Miscellaneous / LogSimToggle.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
namespace KerbalEngineer.Flight.Readouts.Miscellaneous
{
    #region Using Directives
 
    using Sections;
    using UnityEngine;
    using VesselSimulator;
 
    #endregion
 
    public class LogSimToggle : ReadoutModule
    {
        #region Constructors
 
        public LogSimToggle()
        {
            this.Name = "Log Simulation";
            this.Category = ReadoutCategory.GetCategory("Miscellaneous");
            this.HelpString = "Shows a button that allows you to make the next run of the simulation code dump extra debugging output.";
            this.IsDefault = false;
        }
 
        #endregion
 
        #region Methods
 
        public override void Draw(SectionModule section)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Label("Log Simulation: ", this.NameStyle);
            SimManager.logOutput = GUILayout.Toggle(SimManager.logOutput, "ENABLED", this.ButtonStyle);
            GUILayout.EndHorizontal();
        }
 
        #endregion
    }
}