Merge branch 'seybur-master' #43
[VesselSimulator.git] / KerbalEngineer / Flight / Sections / SectionWindow.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region
 
using KerbalEngineer.Extensions;
 
using UnityEngine;
 
#endregion
 
namespace KerbalEngineer.Flight.Sections
{
    public class SectionWindow : MonoBehaviour
    {
        #region Fields
 
        private bool resizeRequested;
        private int windowId;
        private Rect windowPosition;
 
        #endregion
 
        #region Constructors
 
        /// <summary>
        ///     Initialises the object's state on creation.
        /// </summary>
        private void Start()
        {
            this.windowId = this.GetHashCode();
            this.InitialiseStyles();
            RenderingManager.AddToPostDrawQueue(0, this.Draw);
            GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
        }
 
        #endregion
 
        #region Properties
 
        /// <summary>
        ///     Gets and sets the parent section for the floating section window.
        /// </summary>
        public SectionModule ParentSection { get; set; }
 
        /// <summary>
        ///     Gets and sets the window position.
        /// </summary>
        public Rect WindowPosition
        {
            get { return this.windowPosition; }
            set { this.windowPosition = value; }
        }
 
        #endregion
 
        #region GUIStyles
 
        private GUIStyle windowStyle;
 
        /// <summary>
        ///     Initialises all the styles required for this object.
        /// </summary>
        private void InitialiseStyles()
        {
            this.windowStyle = new GUIStyle(HighLogic.Skin.window)
            {
                margin = new RectOffset(),
                padding = new RectOffset(5, 5, 0, 5),
            };
        }
 
        private void OnSizeChanged()
        {
            this.InitialiseStyles();
            this.RequestResize();
        }
 
        #endregion
 
        #region Drawing
 
        /// <summary>
        ///     Called to draw the floating section window when the UI is enabled.
        /// </summary>
        private void Draw()
        {
            if (!DisplayStack.Instance.Hidden && (this.ParentSection != null && this.ParentSection.IsVisible))
            {
                if (this.resizeRequested)
                {
                    this.windowPosition.width = 0;
                    this.windowPosition.height = 0;
                    this.resizeRequested = false;
                }
                GUI.skin = null;
                this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty, this.windowStyle).ClampToScreen();
                this.ParentSection.FloatingPositionX = this.windowPosition.x;
                this.ParentSection.FloatingPositionY = this.windowPosition.y;
            }
        }
 
        /// <summary>
        ///     Draws the floating section window.
        /// </summary>
        private void Window(int windowId)
        {
            this.ParentSection.Draw();
 
            GUI.DragWindow();
        }
 
        #endregion
 
        #region Destruction
 
        /// <summary>
        ///     Runs when the object is destroyed.
        /// </summary>
        private void OnDestroy()
        {
            RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
            GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
        }
 
        #endregion
 
        #region Methods
 
        /// <summary>
        ///     Request that the floating section window's size is reset in the next draw call.
        /// </summary>
        public void RequestResize()
        {
            this.resizeRequested = true;
        }
 
        #endregion
    }
}