1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // #region Using Directives using System; using System.Collections.Generic; using System.Linq; using KerbalEngineer.Extensions; using UnityEngine; #endregion namespace KerbalEngineer.Editor { public class BuildOverlayResources : MonoBehaviour { #region Fields private static bool visible = true; private readonly Dictionary<int, ResourceInfoItem> resources = new Dictionary<int, ResourceInfoItem>(); private bool open = true; private float openPercent; private GUIContent tabContent; private Rect tabPosition; private Vector2 tabSize; private Rect windowPosition = new Rect(0.0f, 0.0f, BuildOverlay.MinimumWidth, 0.0f); #endregion #region Properties public static bool Visible { get { return visible; } set { visible = value; } } public bool Open { get { return this.open; } set { this.open = value; } } #endregion #region Methods: protected protected void OnGUI() { try { if (!BuildOverlay.Visible || this.resources.Count == 0 || EditorLogic.fetch.editorScreen != EditorLogic.EditorScreen.Parts) { return; } this.open = GUI.Toggle(this.tabPosition, this.open, this.tabContent, BuildOverlay.TabStyle); if (this.openPercent > 0.0) { this.windowPosition = GUILayout.Window(this.GetInstanceID(), this.windowPosition, this.Window, String.Empty, BuildOverlay.WindowStyle); } } catch (Exception ex) { Logger.Exception(ex); } } protected void Start() { try { this.tabContent = new GUIContent("RESOURCES"); this.tabSize = BuildOverlay.TabStyle.CalcSize(this.tabContent); } catch (Exception ex) { Logger.Exception(ex); } } protected void Update() { try { if (!BuildOverlay.Visible) { return; } this.SetResources(); this.SetSlidePosition(); } catch (Exception ex) { Logger.Exception(ex); } } #endregion #region Methods: private private void SetResources() { var previousCount = this.resources.Count; this.resources.Clear(); foreach (var resource in EditorLogic.fetch.ship.parts.SelectMany(p => p.Resources.list).Where(r => r.amount > 0.0)) { if (this.resources.ContainsKey(resource.info.id)) { this.resources[resource.info.id].Amount += resource.amount; } else { this.resources.Add(resource.info.id, new ResourceInfoItem(resource)); } } if (this.resources.Count < previousCount) { this.windowPosition.height = 0; } } private void SetSlidePosition() { if (this.open && this.openPercent < 1.0f) { this.openPercent = Mathf.Clamp(this.openPercent + Time.deltaTime * BuildOverlay.TabSpeed, 0.0f, 1.0f); } else if (!this.open && this.openPercent > 0.0f) { this.openPercent = Mathf.Clamp(this.openPercent - Time.deltaTime * BuildOverlay.TabSpeed, 0.0f, 1.0f); } this.windowPosition.x = BuildOverlay.BuildOverlayVessel.WindowPosition.xMax + 5.0f; this.windowPosition.y = Mathf.Lerp(Screen.height, Screen.height - this.windowPosition.height, this.openPercent); this.tabPosition.width = this.tabSize.x; this.tabPosition.height = this.tabSize.y; this.tabPosition.x = this.windowPosition.x; this.tabPosition.y = this.windowPosition.y - this.tabPosition.height; } private void Window(int windowId) { try { var firstItem = true; foreach (var resource in this.resources) { if (!firstItem) { GUILayout.Space(2.0f); } firstItem = false; GUILayout.BeginHorizontal(); GUILayout.Label(resource.Value.Name + ":", BuildOverlay.NameStyle); GUILayout.Space(50.0f); if (resource.Value.Mass > 0.0) { GUILayout.Label("(" + resource.Value.Mass.ToMass() + ") " + resource.Value.Amount.ToString("N1"), BuildOverlay.ValueStyle); } else { GUILayout.Label(resource.Value.Amount.ToString("N1"), BuildOverlay.ValueStyle); } GUILayout.EndHorizontal(); } } catch (Exception ex) { Logger.Exception(ex); } } #endregion } } |