Moved no physics mass moving into SetupAttachNodes where all parent links have been setup so that the whole parent chain can be followed to move the mass to the correct part
[VesselSimulator.git] / KerbalEngineer / EngineerGlobals.cs
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// 
//     Kerbal Engineer Redux
// 
//     Copyright (C) 2014 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
#region Using Directives
 
using System.IO;
using System.Reflection;
 
#endregion
 
namespace KerbalEngineer
{
    public class EngineerGlobals
    {
        #region Constants
 
        /// <summary>
        ///     Current version of the Kerbal Engineer assembly.
        /// </summary>
        public const string AssemblyVersion = "1.0.16.6";
 
        #endregion
 
        #region Fields
 
        private static string assemblyFile;
        private static string assemblyName;
        private static string assemblyPath;
 
        #endregion
 
        #region Properties
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's path including the file name.
        /// </summary>
        public static string AssemblyFile
        {
            get { return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location); }
        }
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's file name.
        /// </summary>
        public static string AssemblyName
        {
            get { return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name); }
        }
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's path excluding the file name.
        /// </summary>
        public static string AssemblyPath
        {
            get { return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, "")); }
        }
 
        #endregion
    }
}