1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | // // Kerbal Engineer Redux // // Copyright (C) 2014 CYBUTEK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // namespace KerbalEngineer.Editor { using System.Collections.Generic; using VesselSimulator; public class PartInfoItem { private static readonly Pool<PartInfoItem> pool = new Pool<PartInfoItem>(Create, Reset); public string Name { get; set; } public string Value { get; set; } private static PartInfoItem Create() { return new PartInfoItem(); } public void Release() { pool.Release(this); } public static void Release(List<PartInfoItem> objList) { for (int i = 0; i < objList.Count; ++i) { objList[i].Release(); } } private static void Reset(PartInfoItem obj) { obj.Name = string.Empty; obj.Value = string.Empty; } public static PartInfoItem Create(string name) { return New(name); } public static PartInfoItem Create(string name, string value) { return New(name, value); } public static PartInfoItem New(string name) { PartInfoItem obj = pool.Borrow(); obj.Name = name; obj.Value = string.Empty; return obj; } public static PartInfoItem New(string name, string value) { PartInfoItem obj = pool.Borrow(); obj.Name = name; obj.Value = value; return obj; } } } |