CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / KerbalEngineer / EngineerGlobals.cs
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// 
//     Copyright (C) 2015 CYBUTEK
// 
//     This program is free software: you can redistribute it and/or modify
//     it under the terms of the GNU General Public License as published by
//     the Free Software Foundation, either version 3 of the License, or
//     (at your option) any later version.
// 
//     This program is distributed in the hope that it will be useful,
//     but WITHOUT ANY WARRANTY; without even the implied warranty of
//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//     GNU General Public License for more details.
// 
//     You should have received a copy of the GNU General Public License
//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
 
namespace KerbalEngineer
{
    using System.IO;
    using System.Reflection;
 
    public static class EngineerGlobals
    {
        /// <summary>
        ///     Current version of the Kerbal Engineer assembly.
        /// </summary>
        public const string ASSEMBLY_VERSION = "1.0.19.2";
 
        private static string assemblyFile;
        private static string assemblyName;
        private static string assemblyPath;
        private static string settingsPath;
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's path including the file name.
        /// </summary>
        public static string AssemblyFile
        {
            get
            {
                return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location);
            }
        }
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's file name.
        /// </summary>
        public static string AssemblyName
        {
            get
            {
                return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name);
            }
        }
 
        /// <summary>
        ///     Gets the Kerbal Engineer assembly's path excluding the file name.
        /// </summary>
        public static string AssemblyPath
        {
            get
            {
                return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, ""));
            }
        }
 
        /// <summary>
        ///     Gets the settings directory path.
        /// </summary>
        public static string SettingsPath
        {
            get
            {
                if (string.IsNullOrEmpty(settingsPath))
                {
                    settingsPath = Path.Combine(AssemblyPath, "Settings");
                }
                return settingsPath;
            }
        }
    }
}