Reversed 'KerbalEngineer.Unity.dll' dependancy on 'KerbalEngineer.dll'.
[VesselSimulator.git] / KerbalEngineer.Unity / KerbalEngineer.Unity.csproj
blob:a/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj -> blob:b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid> <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KerbalEngineer.Unity</RootNamespace> <RootNamespace>KerbalEngineer.Unity</RootNamespace>
<AssemblyName>KerbalEngineer.Unity</AssemblyName> <AssemblyName>KerbalEngineer.Unity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType> <DebugType>none</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>..\Output\KerbalEngineer\</OutputPath> <OutputPath>..\Output\KerbalEngineer\</OutputPath>
<DefineConstants> <DefineConstants>
</DefineConstants> </DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="CanvasGroupFader.cs" /> <Compile Include="CanvasGroupFader.cs" />
<Compile Include="Flight\FlightMenu.cs" /> <Compile Include="Flight\FlightMenu.cs" />
<Compile Include="Flight\FlightMenuSection.cs" /> <Compile Include="Flight\FlightMenuSection.cs" />
<Compile Include="Flight\IFlightAppLauncher.cs" /> <Compile Include="Flight\IFlightAppLauncher.cs" />
  <Compile Include="Flight\ISectionModule.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent> <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">
</Target> </Target>
<Target Name="AfterBuild"> <Target Name="AfterBuild">
</Target> </Target>
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</Project> </Project>