Fixed bug in manoeuvre node burn times.
[VesselSimulator.git] / KerbalEngineer / VesselSimulator / Simulation.cs
blob:a/KerbalEngineer/VesselSimulator/Simulation.cs -> blob:b/KerbalEngineer/VesselSimulator/Simulation.cs
--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -32,8 +32,8 @@
 {
     public class Simulation
     {
-        private const double STD_GRAVITY = 9.81d;
-        private const double SECONDS_PER_DAY = 86400d;
+        private const double STD_GRAVITY = 9.8066;
+        private const double SECONDS_PER_DAY = 86400;
         private readonly Stopwatch _timer = new Stopwatch();
         private List<EngineSim> activeEngines;
         private List<EngineSim> allEngines;