Added partless flight activation, compact right collapse and settings in build engineer.
[VesselSimulator.git] / KerbalEngineer / KerbalEngineer.csproj
blob:a/KerbalEngineer/KerbalEngineer.csproj -> blob:b/KerbalEngineer/KerbalEngineer.csproj
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -1,157 +1,316 @@
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-    <Compile Include="Flight\Readouts\Surface\VerticalSpeed.cs" />

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-    <Compile Include="Settings\SettingHandler.cs" />

-    <Compile Include="Settings\SettingItem.cs" />

-    <Compile Include="TapeDriveAnimator.cs" />

-    <Compile Include="VesselSimulator\AttachNodeSim.cs" />

-    <Compile Include="VesselSimulator\EngineSim.cs" />

-    <Compile Include="VesselSimulator\PartSim.cs" />

-    <Compile Include="VesselSimulator\ResourceContainer.cs" />

-    <Compile Include="VesselSimulator\SimManager.cs" />

-    <Compile Include="VesselSimulator\Simulation.cs" />

-    <Compile Include="VesselSimulator\Stage.cs" />

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-  <PropertyGroup>

-    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)Game\GameData\*" /E /Y</PostBuildEvent>

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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
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+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{39806613-E0B7-46E0-89A6-A569EC538CBB}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>KerbalEngineer</RootNamespace>
+    <AssemblyName>KerbalEngineer</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
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+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>false</DebugSymbols>
+    <DebugType>none</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <UseVSHostingProcess>false</UseVSHostingProcess>
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+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+    <Optimize>true</Optimize>
+    <OutputPath>..\Output\KerbalEngineer\</OutputPath>
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+    </DefineConstants>
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+    <WarningLevel>4</WarningLevel>
+    <UseVSHostingProcess>false</UseVSHostingProcess>
+    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="AppLauncherButton.cs" />
+    <Compile Include="AssetBundleLoader.cs" />
+    <Compile Include="Control\IControlPanel.cs" />
+    <Compile Include="Control\Panels\BuildOverlayPanel.cs" />
+    <Compile Include="Control\Panels\BuildEngineerPanel.cs" />
+    <Compile Include="Editor\BuildAdvanced.cs" />
+    <Compile Include="Editor\BuildAppLauncher.cs" />
+    <Compile Include="Editor\BuildOverlay.cs" />
+    <Compile Include="CelestialBodies.cs" />
+    <Compile Include="Editor\BuildOverlayPartInfo.cs" />
+    <Compile Include="Editor\BuildOverlayResources.cs" />
+    <Compile Include="Editor\BuildOverlayVessel.cs" />
+    <Compile Include="Editor\PartInfoItem.cs" />
+    <Compile Include="Editor\ResourceInfoItem.cs" />
+    <Compile Include="Extensions\FloatExtensions.cs" />
+    <Compile Include="Extensions\OrbitExtensions.cs" />
+    <Compile Include="Extensions\StringExtensions.cs" />
+    <Compile Include="Flight\ActionMenuGui.cs" />
+    <Compile Include="Flight\FlightAppLauncher.cs" />
+    <Compile Include="Flight\Presets\Preset.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\GuiSizeAdjustor.cs" />
+    <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialDescendingNode.cs" />
+    <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialAscendingNode.cs" />
+    <Compile Include="Flight\Readouts\Orbital\AngleToRetrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\AngleToPrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeRadialDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\ManoeuvreProcessor.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToHalfBurn.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToManoeuvre.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeHalfBurnTime.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeBurnTime.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToRetrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeNormalDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToPrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTotalDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeProgradeDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnApoapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnPeriapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\MeanAnomalyAtEpoc.cs" />
+    <Compile Include="Flight\Readouts\Orbital\MeanAnomaly.cs" />
+    <Compile Include="Flight\Readouts\Orbital\EccentricAnomaly.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ArgumentOfPeriapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\CurrentSoi.cs" />
+    <Compile Include="Flight\Readouts\Orbital\SemiMajorAxis.cs">
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+    <Compile Include="Flight\Readouts\Orbital\SpeedAtApoapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\SpeedAtPeriapsis.cs">
+      <SubType>Code</SubType>
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+    <Compile Include="Flight\Readouts\Orbital\TimeToAtmosphere.cs" />
+    <Compile Include="Flight\Readouts\Orbital\TrueAnomaly.cs" />
+    <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialAscendingNode.cs" />
+    <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialDescendingNode.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RelativeSpeed.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RelativeVelocity.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\SemiMinorAxis.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\SemiMajorAxis.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeDescendingNode.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeAscendingNode.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactBiome.cs" />
+    <Compile Include="Flight\Readouts\Surface\Slope.cs" />
+    <Compile Include="Flight\Readouts\Surface\Biome.cs" />
+    <Compile Include="Flight\Readouts\Surface\HorizontalAcceleration.cs" />
+    <Compile Include="Flight\Readouts\Surface\VerticalAcceleration.cs" />
+    <Compile Include="Flight\Readouts\Surface\MachNumber.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CoolestSkinTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CriticalPart.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CoolestPart.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CoolestTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CriticalThermalPercentage.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CriticalSkinTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\CriticalTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\HottestSkinTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\InternalFlux.cs" />
+    <Compile Include="Flight\Readouts\Thermal\RadiationFlux.cs" />
+    <Compile Include="Flight\Readouts\Thermal\ConvectionFlux.cs" />
+    <Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" />
+    <Compile Include="Flight\Readouts\Thermal\HottestPart.cs" />
+    <Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Name.cs" />
+    <Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" />
+    <Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
+    <Compile Include="Flight\Readouts\Vessel\PitchRate.cs" />
+    <Compile Include="Flight\Readouts\Vessel\HeadingRate.cs" />
+    <Compile Include="Flight\Readouts\Vessel\RollRate.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Roll.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Pitch.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Heading.cs" />
+    <Compile Include="Flight\Readouts\Vessel\PartCount.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnAltitude.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnDistance.cs" />
+    <Compile Include="Flight\Readouts\Vessel\DeltaVCurrent.cs" />
+    <Compile Include="Flight\Readouts\Vessel\IntakeAirUsage.cs" />
+    <Compile Include="Flight\Readouts\Vessel\IntakeAirDemandSupply.cs" />
+    <Compile Include="Flight\Readouts\Vessel\IntakeAirSupply.cs" />
+    <Compile Include="Flight\Readouts\Vessel\IntakeAirDemand.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\SimulationDelay.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SimulationProcessor.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Acceleration.cs" />
+    <Compile Include="Flight\Presets\PresetLibrary.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnProcessor.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SurfaceThrustToWeight.cs" />
+    <Compile Include="Flight\Readouts\Surface\Situation.cs" />
+    <Compile Include="Flight\Readouts\Vessel\ThrustOffsetAngle.cs" />
+    <Compile Include="Flight\Readouts\Vessel\ThrustTorque.cs" />
+    <Compile Include="GuiDisplaySize.cs" />
+    <Compile Include="Helpers\AngleHelper.cs" />
+    <Compile Include="Helpers\Averager.cs" />
+    <Compile Include="Helpers\ForceAccumulator.cs" />
+    <Compile Include="Helpers\TextureHelper.cs" />
+    <Compile Include="Helpers\Units.cs" />
+    <Compile Include="Helpers\TimeFormatter.cs" />
+    <Compile Include="Helpers\XmlHelper.cs" />
+    <Compile Include="KeyBinding\KeyBinder.cs" />
+    <Compile Include="Control\ControlCentre.cs" />
+    <Compile Include="KeyBinding\KeyBindingsObject.cs" />
+    <Compile Include="Settings\SettingsWindow.cs" />
+    <Compile Include="StyleManager.cs" />
+    <Compile Include="UIControls\DropDown.cs" />
+    <Compile Include="Logger.cs" />
+    <Compile Include="EngineerGlobals.cs" />
+    <Compile Include="Extensions\DoubleExtensions.cs" />
+    <Compile Include="Extensions\PartExtensions.cs" />
+    <Compile Include="Extensions\PartResourceExtensions.cs" />
+    <Compile Include="Extensions\RectExtensions.cs" />
+    <Compile Include="Flight\ActionMenu.cs" />
+    <Compile Include="Flight\DisplayStack.cs" />
+    <Compile Include="Flight\FlightEngineerCore.cs" />
+    <Compile Include="Flight\FlightEngineerModule.cs" />
+    <Compile Include="Flight\IUpdatable.cs" />
+    <Compile Include="Flight\IUpdateRequest.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ApoapsisHeight.cs" />
+    <Compile Include="Flight\Readouts\Orbital\Eccentricity.cs" />
+    <Compile Include="Flight\Readouts\Orbital\Inclination.cs" />
+    <Compile Include="Flight\Readouts\Orbital\LongitudeOfAscendingNode.cs" />
+    <Compile Include="Flight\Readouts\Orbital\LongitudeOfPeriapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\OrbitalPeriod.cs" />
+    <Compile Include="Flight\Readouts\Orbital\OrbitalSpeed.cs" />
+    <Compile Include="Flight\Readouts\Orbital\PeriapsisHeight.cs" />
+    <Compile Include="Flight\Readouts\Orbital\SemiMinorAxis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\TimeToApoapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\TimeToPeriapsis.cs" />
+    <Compile Include="Flight\Readouts\ReadoutCategory.cs" />
+    <Compile Include="Flight\Readouts\ReadoutLibrary.cs" />
+    <Compile Include="Flight\Readouts\ReadoutModule.cs" />
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+    <Compile Include="Flight\Readouts\Rendezvous\TimeToApoapsis.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\PeriapsisHeight.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\ApoapsisHeight.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\InterceptAngle.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\OrbitalPeriod.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\Distance.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\AltitudeSeaLevel.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeDescendingNode.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeAscendingNode.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\PhaseAngle.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RelativeInclination.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RendezvousProcessor.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\TargetSelector.cs" />
+    <Compile Include="Flight\Readouts\Surface\AltitudeSeaLevel.cs" />
+    <Compile Include="Flight\Readouts\Surface\AltitudeTerrain.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactLatitude.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactAltitude.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactLongitude.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactTime.cs" />
+    <Compile Include="Flight\Readouts\Surface\AtmosphericProcessor.cs" />
+    <Compile Include="Flight\Readouts\Surface\AtmosphericEfficiency.cs" />
+    <Compile Include="Flight\Readouts\Surface\GeeForce.cs" />
+    <Compile Include="Flight\Readouts\Surface\HorizontalSpeed.cs" />
+    <Compile Include="Flight\Readouts\Surface\ImpactProcessor.cs" />
+    <Compile Include="Flight\Readouts\Surface\Latitude.cs" />
+    <Compile Include="Flight\Readouts\Surface\Longitude.cs" />
+    <Compile Include="Flight\Readouts\Surface\TerminalVelocity.cs" />
+    <Compile Include="Flight\Readouts\Surface\VerticalSpeed.cs" />
+    <Compile Include="Flight\Readouts\Vessel\DeltaVStaged.cs" />
+    <Compile Include="Flight\Readouts\Vessel\DeltaVTotal.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Mass.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Thrust.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SpecificImpulse.cs" />
+    <Compile Include="Flight\Readouts\Vessel\ThrustToWeight.cs" />
+    <Compile Include="Flight\Sections\SectionEditor.cs" />
+    <Compile Include="Flight\Sections\SectionLibrary.cs" />
+    <Compile Include="Flight\Sections\SectionModule.cs" />
+    <Compile Include="Flight\Sections\SectionWindow.cs" />
+    <Compile Include="LogMsg.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="Settings\SettingHandler.cs" />
+    <Compile Include="Settings\SettingItem.cs" />
+    <Compile Include="TapeDriveAnimator.cs" />
+    <Compile Include="KeyBinding\KeyBindPopup.cs" />
+    <Compile Include="UIControls\WindowObject.cs" />
+    <Compile Include="VesselSimulator\AttachNodeSim.cs" />
+    <Compile Include="VesselSimulator\EngineSim.cs" />
+    <Compile Include="Helpers\Pool.cs" />
+    <Compile Include="VesselSimulator\PartSim.cs" />
+    <Compile Include="VesselSimulator\ResourceContainer.cs" />
+    <Compile Include="VesselSimulator\SimManager.cs" />
+    <Compile Include="VesselSimulator\Simulation.cs" />
+    <Compile Include="VesselSimulator\Stage.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RelativeRadialVelocity.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\TimeToRendezvous.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="Assembly-CSharp-firstpass">
+      <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPAssets">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPCore">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPUtil">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="System">
+      <HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="System.Xml">
+      <HintPath>..\Game\KSP_Data\Managed\System.Xml.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+      <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+      <Name>KerbalEngineer.Unity</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <Target Name="PostBuildMacros">
+    <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
+      <Output TaskParameter="Assemblies" ItemName="Targets" />
+    </GetAssemblyIdentity>
+    <ItemGroup>
+      <VersionNumber Include="@(Targets->'%(Version)')" />
+    </ItemGroup>
+  </Target>
+  <PropertyGroup>
+    <PostBuildEventDependsOn>
+        $(PostBuildEventDependsOn);
+        PostBuildMacros;
+      </PostBuildEventDependsOn>
+    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y
+del "$(SolutionDir)Release\*" /Q
+xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y
+7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*"
+7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Documents\*"</PostBuildEvent>
+  </PropertyGroup>
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
        Other similar extension points exist, see Microsoft.Common.targets.
   <Target Name="BeforeBuild">
   </Target>
   <Target Name="AfterBuild">
   </Target>
-  -->

+  -->
 </Project>