Added HUD sections to the Flight Engineer.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Miscellaneous / SimulationDelay.cs
blob:a/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs -> blob:b/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives #region Using Directives
   
  using KerbalEngineer.Flight.Sections;
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
   
using UnityEngine; using UnityEngine;
   
#endregion #endregion
   
namespace KerbalEngineer.Flight.Readouts.Miscellaneous namespace KerbalEngineer.Flight.Readouts.Miscellaneous
{ {
public class SimulationDelay : ReadoutModule public class SimulationDelay : ReadoutModule
{ {
  #region Constructors
   
public SimulationDelay() public SimulationDelay()
{ {
this.Name = "Minimum Simulation Delay"; this.Name = "Minimum Simulation Delay";
this.Category = ReadoutCategory.GetCategory("Miscellaneous"); this.Category = ReadoutCategory.GetCategory("Miscellaneous");
this.HelpString = "Controls the minimum delay between processing vessel simulations."; this.HelpString = "Controls the minimum delay between processing vessel simulations.";
this.IsDefault = true; this.IsDefault = true;
} }
   
public override void Draw() #endregion
   
  #region Methods: public
   
  public override void Draw(SectionModule section)
{ {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
GUILayout.Label("Sim Delay", this.NameStyle); GUILayout.Label("Sim Delay", this.NameStyle);
GUI.skin = HighLogic.Skin; GUI.skin = HighLogic.Skin;
SimManager.minSimTime = (long)GUILayout.HorizontalSlider(SimManager.minSimTime, 0, 1000.0f); SimManager.minSimTime = (long)GUILayout.HorizontalSlider(SimManager.minSimTime, 0, 1000.0f);
GUI.skin = null; GUI.skin = null;
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
  #endregion
} }
} }