Reversed 'KerbalEngineer.Unity.dll' dependancy on 'KerbalEngineer.dll'.
[VesselSimulator.git] / KerbalEngineer.Unity / Flight / IFlightAppLauncher.cs
blob:a/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs -> blob:b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
--- a/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,11 +1,42 @@
-namespace KerbalEngineer.Unity.Flight
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Unity.Flight
 {
+    using System.Collections.Generic;
+    using UnityEngine;
+
     public interface IFlightAppLauncher
     {
-        bool isOn { get; }
+        bool IsControlBarVisible { get; set; }
 
-        bool controlBar { get; set; }
+        bool IsDisplayStackVisible { get; set; }
 
-        bool showEngineer { get; set; }
+        bool IsOn { get; }
+
+        void ClampToScreen(RectTransform rectTransform);
+
+        Vector3 GetAnchor();
+
+        IList<ISectionModule> GetCustomSections();
+
+        IList<ISectionModule> GetStockSections();
+
+        ISectionModule NewCustomSection();
     }
 }