Incorporated Unity 5.3.3p2 project.
[VesselSimulator.git] / ProjectSettings / DynamicsManager.asset
blob:a/ProjectSettings/DynamicsManager.asset -> blob:b/ProjectSettings/DynamicsManager.asset
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -4,11 +4,11 @@
 PhysicsManager:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Gravity: {x: 0, y: -9.81, z: 0}
+  m_Gravity: {x: 0, y: -9.81000042, z: 0}
   m_DefaultMaterial: {fileID: 0}
   m_BounceThreshold: 2
-  m_SleepThreshold: 0.005
-  m_DefaultContactOffset: 0.01
+  m_SleepThreshold: .00499999989
+  m_DefaultContactOffset: .00999999978
   m_SolverIterationCount: 6
   m_QueriesHitTriggers: 1
   m_EnableAdaptiveForce: 0