Clarify between equatorial and relative AN/DN.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Orbital / TimeToEquatorialAscendingNode.cs
blob:a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs -> blob:b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
@@ -1,1 +1,43 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using KerbalEngineer.Extensions;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital
+{
+    public class TimeToEquatorialAscendingNode : ReadoutModule
+    {
+        public TimeToEquatorialAscendingNode()
+        {
+            this.Name = "Time to Equ. AN";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = string.Empty;
+            this.IsDefault = true;
+        }
+
+        public override void Draw()
+        {
+            this.DrawLine(FlightGlobals.ActiveVessel.orbit.GetTimeToAscendingNode().ToTime());
+        }
+    }
+}