New celestial body system and bundled MiniAVC.
[VesselSimulator.git] / KerbalEngineer / Editor / BuildAdvanced.cs
blob:a/KerbalEngineer/Editor/BuildAdvanced.cs -> blob:b/KerbalEngineer/Editor/BuildAdvanced.cs
--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -1,869 +1,834 @@
-// 

-//     Kerbal Engineer Redux

-// 

-//     Copyright (C) 2014 CYBUTEK

-// 

-//     This program is free software: you can redistribute it and/or modify

-//     it under the terms of the GNU General Public License as published by

-//     the Free Software Foundation, either version 3 of the License, or

-//     (at your option) any later version.

-// 

-//     This program is distributed in the hope that it will be useful,

-//     but WITHOUT ANY WARRANTY; without even the implied warranty of

-//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//     GNU General Public License for more details.

-// 

-//     You should have received a copy of the GNU General Public License

-//     along with this program.  If not, see <http://www.gnu.org/licenses/>.

-// 

-

-#region Using Directives

-

-using System;

-using System.Linq;

-

-using KerbalEngineer.Extensions;

-using KerbalEngineer.Flight;

-using KerbalEngineer.Settings;

-using KerbalEngineer.VesselSimulator;

-

-using UnityEngine;

-

-#endregion

-

-namespace KerbalEngineer.Editor

-{

-    [KSPAddon(KSPAddon.Startup.EditorAny, false)]

-    public class BuildAdvanced : MonoBehaviour

-    {

-        #region Instance

-

-        /// <summary>

-        ///     Gets the current instance if started or returns null.

-        /// </summary>

-        public static BuildAdvanced Instance { get; private set; }

-

-        #endregion

-

-        #region Fields

-

-        private float atmosphericPercentage = 1.0f;

-        private float atmosphericVelocity;

-        private int compactCheck;

-        private bool compactCollapseRight;

-        private float compactRight;

-        private bool hasChanged;

-        private bool isEditorLocked;

-        private int numberOfStages;

-        private int windowId;

-        private Rect windowPosition = new Rect(265.0f, 45.0f, 0, 0);

-        private Stage[] stages;

-

-        #region Styles

-

-        private GUIStyle areaBodiesStyle;

-        private GUIStyle areaSettingStyle;

-        private GUIStyle areaStyle;

-        private GUIStyle buttonStyle;

-        private GUIStyle infoStyle;

-        private GUIStyle settingStyle;

-        private GUIStyle settingAtmoStyle;

-        private GUIStyle titleStyle;

-        private GUIStyle windowStyle;

-

-        #endregion

-

-        #endregion

-

-        #region Properties

-

-        private bool compactMode;

-        private bool showAllStages;

-        private bool showAtmosphericDetails;

-        private bool showReferenceBodies;

-        private bool showSettings;

-        private bool visible = true;

-

-        /// <summary>

-        ///     Gets and sets whether the display is enabled.

-        /// </summary>

-        public bool Visible

-        {

-            get { return this.visible; }

-            set

-            {

-                this.visible = value;

-                Logger.Log("BuildAdvanced->Visible = " + value);

-            }

-        }

-

-        /// <summary>

-        ///     Gets and sets whether to show in compact mode.

-        /// </summary>

-        public bool CompactMode

-        {

-            get { return this.compactMode; }

-            set

-            {

-                this.compactMode = value;

-                Logger.Log("BuildAdvanced->CompactMode = " + value);

-            }

-        }

-

-        /// <summary>

-        ///     Gets and sets whether to show all stages.

-        /// </summary>

-        public bool ShowAllStages

-        {

-            get { return this.showAllStages; }

-            set

-            {

-                this.showAllStages = value;

-                Logger.Log("BuildAdvanced->ShowAllStages = " + value);

-            }

-        }

-

-        /// <summary>

-        ///     Gets and sets whether to use atmospheric details.

-        /// </summary>

-        public bool ShowAtmosphericDetails

-        {

-            get { return this.showAtmosphericDetails; }

-            set

-            {

-                this.showAtmosphericDetails = value;

-                Logger.Log("BuildAdvanced->ShowAtmosphericDetails = " + value);

-            }

-        }

-

-        /// <summary>

-        ///     Gets and sets whether to show the reference body selection.

-        /// </summary>

-        public bool ShowReferenceBodies

-        {

-            get { return this.showReferenceBodies; }

-            set

-            {

-                this.showReferenceBodies = value;

-                Logger.Log("BuildAdvanced->ShowReferenceBodies = " + value);

-            }

-        }

-

-        public bool ShowSettings

-        {

-            get { return this.showSettings; }

-            set

-            {

-                this.showSettings = value;

-                Logger.Log("BuildAdvanced->ShowSettings = " + value);

-            }

-        }

-

-        #endregion

-

-        #region Initialisation

-

-        private void Awake()

-        {

-            Instance = this;

-            this.Load();

-        }

-

-        private void Start()

-        {

-            this.windowId = this.GetHashCode();

-            this.InitialiseStyles();

-            RenderingManager.AddToPostDrawQueue(0, this.OnDraw);

-            GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;

-        }

-

-        /// <summary>

-        ///     Initialises all the styles that are required.

-        /// </summary>

-        private void InitialiseStyles()

-        {

-            try

-            {

-                this.windowStyle = new GUIStyle(HighLogic.Skin.window)

-                {

-                    alignment = TextAnchor.UpperLeft

-                };

-

-                this.areaStyle = new GUIStyle(HighLogic.Skin.box)

-                {

-                    padding = new RectOffset(0, 0, 9, 0)

-                };

-

-                this.areaBodiesStyle = new GUIStyle(HighLogic.Skin.box)

-                {

-                    padding = new RectOffset()

-                };

-

-                this.areaSettingStyle = new GUIStyle(HighLogic.Skin.box)

-                {

-                    padding = new RectOffset(10, 10, 10, 10)

-                };

-

-                this.buttonStyle = new GUIStyle(HighLogic.Skin.button)

-                {

-                    normal =

-                    {

-                        textColor = Color.white

-                    },

-                    fontSize = (int)(11 * GuiDisplaySize.Offset),

-                    fontStyle = FontStyle.Bold,

-                    alignment = TextAnchor.MiddleCenter

-                };

-

-                this.titleStyle = new GUIStyle(HighLogic.Skin.label)

-                {

-                    normal =

-                    {

-                        textColor = Color.white

-                    },

-                    fontSize = (int)(11 * GuiDisplaySize.Offset),

-                    fontStyle = FontStyle.Bold,

-                    alignment = TextAnchor.MiddleCenter,

-                    stretchWidth = true,

-                };

-

-                this.infoStyle = new GUIStyle(HighLogic.Skin.label)

-                {

-                    fontSize = (int)(11 * GuiDisplaySize.Offset),

-                    fontStyle = FontStyle.Bold,

-                    alignment = TextAnchor.MiddleCenter,

-                    stretchWidth = true

-                };

-

-                this.settingStyle = new GUIStyle(this.titleStyle)

-                {

-                    alignment = TextAnchor.MiddleLeft,

-                    stretchWidth = true,

-                    stretchHeight = true

-                };

-

-                this.settingAtmoStyle = new GUIStyle(this.titleStyle)

-                {

-                    margin = new RectOffset(),

-                    padding = new RectOffset(),

-                    alignment = TextAnchor.UpperLeft

-                };

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->InitialiseStyles");

-            }

-        }

-

-        private void OnSizeChanged()

-        {

-            this.InitialiseStyles();

-            this.hasChanged = true;

-        }

-

-        #endregion

-

-        #region Update and Drawing

-

-        private void Update()

-        {

-            try

-            {

-                if (!this.visible || EditorLogic.fetch == null || EditorLogic.fetch.ship.parts.Count == 0)

-                {

-                    return;

-                }

-

-                // Configure the simulation parameters based on the selected reference body.

-                SimManager.Gravity = CelestialBodies.Instance.SelectedBodyInfo.Gravity;

-

-                if (this.showAtmosphericDetails)

-                {

-                    SimManager.Atmosphere = CelestialBodies.Instance.SelectedBodyInfo.Atmosphere * 0.01d * this.atmosphericPercentage;

-                }

-                else

-                {

-                    SimManager.Atmosphere = 0;

-                }

-

-                SimManager.Velocity = this.atmosphericVelocity;

-                SimManager.TryStartSimulation();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->Update");

-            }

-        }

-

-        private void OnDraw()

-        {

-            try

-            {

-                if (!this.visible || EditorLogic.fetch == null || EditorLogic.fetch.ship.parts.Count == 0)

-                {

-                    return;

-                }

-

-                if (SimManager.ResultsReady())

-                {

-                    this.stages = SimManager.Stages;

-                }

-

-                SimManager.RequestSimulation();

-

-                if (this.stages == null)

-                {

-                    return;

-                }

-

-                // Change the window title based on whether in compact mode or not.

-                var title = !this.compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion : "K.E.R. " + EngineerGlobals.AssemblyVersion;

-

-                // Reset the window size when the staging or something else has changed.

-                var stageCount = this.stages.Count(stage => this.showAllStages || stage.deltaV > 0);

-                if (this.hasChanged || stageCount != this.numberOfStages)

-                {

-                    this.hasChanged = false;

-                    this.numberOfStages = stageCount;

-

-                    this.windowPosition.width = 0;

-                    this.windowPosition.height = 0;

-                }

-

-                GUI.skin = null;

-                this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, title, this.windowStyle).ClampToScreen();

-

-                if (this.compactCheck > 0 && this.compactCollapseRight)

-                {

-                    this.windowPosition.x = this.compactRight - this.windowPosition.width;

-                    this.compactCheck--;

-                }

-                else if (this.compactCheck > 0)

-                {

-                    this.compactCheck = 0;

-                }

-

-                // Check editor lock to manage click-through.

-                this.CheckEditorLock();

-                

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->OnDraw");

-            }

-        }

-

-        /// <summary>

-        ///     Checks whether the editor should be locked to stop click-through.

-        /// </summary>

-        private void CheckEditorLock()

-        {

-            try

-            {

-                if (this.windowPosition.MouseIsOver())

-                {

-                    EditorLogic.fetch.State = EditorLogic.EditorState.GUI_SELECTED;

-                    this.isEditorLocked = true;

-                }

-                else if (!this.windowPosition.MouseIsOver() && this.isEditorLocked)

-                {

-                    EditorLogic.fetch.State = EditorLogic.EditorState.PAD_UNSELECTED;

-                    this.isEditorLocked = false;

-                }

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->CheckEditorLock");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the OnGUI window.

-        /// </summary>

-        private void Window(int windowId)

-        {

-            try

-            {

-                // Draw the compact mode toggle.

-                if (GUI.Toggle(new Rect(this.windowPosition.width - 70.0f * GuiDisplaySize.Offset, 5.0f, 65.0f * GuiDisplaySize.Offset, 20.0f), this.compactMode, "COMPACT", this.buttonStyle) != this.compactMode)

-                {

-                    this.hasChanged = true;

-                    this.compactCheck = 2;

-                    this.compactRight = this.windowPosition.xMax;

-                    this.compactMode = !this.compactMode;

-                }

-

-                // When not in compact mode draw the 'All Stages' and 'Atmospheric' toggles.

-                if (!this.compactMode)

-                {

-                    if (GUI.Toggle(new Rect(this.windowPosition.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), this.showSettings, "SETTINGS", this.buttonStyle) != this.showSettings)

-                    {

-                        this.hasChanged = true;

-                        this.showSettings = !this.showSettings;

-                    }

-

-                    if (GUI.Toggle(new Rect(this.windowPosition.width - 226.0f * GuiDisplaySize.Offset, 5.0f, 80.0f * GuiDisplaySize.Offset, 20.0f), this.showAllStages, "ALL STAGES", this.buttonStyle) != this.showAllStages)

-                    {

-                        this.hasChanged = true;

-                        this.showAllStages = !this.showAllStages;

-                    }

-

-                    if (GUI.Toggle(new Rect(this.windowPosition.width - 324.0f * GuiDisplaySize.Offset, 5.0f, 95.0f * GuiDisplaySize.Offset, 20.0f), this.showAtmosphericDetails, "ATMOSPHERIC", this.buttonStyle) != this.showAtmosphericDetails)

-                    {

-                        this.hasChanged = true;

-                        this.showAtmosphericDetails = !this.showAtmosphericDetails;

-                    }

-

-                    if (GUI.Toggle(new Rect(this.windowPosition.width - 452.0f * GuiDisplaySize.Offset, 5.0f, 125.0f * GuiDisplaySize.Offset, 20.0f), this.showReferenceBodies, "REFERENCE BODIES", this.buttonStyle) != this.showReferenceBodies)

-                    {

-                        this.hasChanged = true;

-                        this.showReferenceBodies = !this.showReferenceBodies;

-                    }

-                }

-

-                // Draw the main informational display box.

-

-                if (!this.compactMode)

-                {

-                    GUILayout.BeginHorizontal(this.areaStyle);

-                    this.DrawStageNumbers();

-                    //this.DrawPartCount();

-                    this.DrawCost();

-                    this.DrawMass();

-                    this.DrawIsp();

-                    this.DrawThrust();

-                    this.DrawTwr();

-                    this.DrawDeltaV();

-                    this.DrawBurnTime();

-                    GUILayout.EndHorizontal();

-

-                    if (this.showAtmosphericDetails)

-                    {

-                        GUILayout.BeginVertical(this.areaSettingStyle);

-                        this.DrawAtmosphericDetails();

-                        GUILayout.EndVertical();

-                    }

-

-                    if (this.showReferenceBodies)

-                    {

-                        GUILayout.BeginVertical(this.areaBodiesStyle);

-                        this.DrawReferenceBodies();

-                        GUILayout.EndVertical();

-                    }

-

-                    if (this.showSettings)

-                    {

-                        GUILayout.BeginVertical(this.areaSettingStyle);

-                        this.DrawSettings();

-                        GUILayout.EndVertical();

-                    }

-                }

-                else // Draw only a few details when in compact mode.

-                {

-                    GUILayout.BeginHorizontal(this.areaStyle);

-                    this.DrawStageNumbers();

-                    this.DrawTwr();

-                    this.DrawDeltaV();

-                    GUILayout.EndHorizontal();

-                }

-

-                GUI.DragWindow();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->Window");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the atmospheric settings.

-        /// </summary>

-        private void DrawAtmosphericDetails()

-        {

-            try

-            {

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("Pressure: " + (this.atmosphericPercentage * 100.0f).ToString("F1") + "%", this.settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));

-                GUI.skin = HighLogic.Skin;

-                GUILayout.BeginVertical();

-                GUILayout.FlexibleSpace();

-                this.atmosphericPercentage = GUILayout.HorizontalSlider(this.atmosphericPercentage, 0, 1.0f);

-                GUILayout.FlexibleSpace();

-                GUILayout.EndVertical();

-                GUI.skin = null;

-                GUILayout.EndHorizontal();

-

-                GUILayout.Space(5.0f);

-

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("Velocity: " + this.atmosphericVelocity.ToString("F1") + "m/s", this.settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));

-                GUI.skin = HighLogic.Skin;

-                GUILayout.BeginVertical();

-                GUILayout.FlexibleSpace();

-                this.atmosphericVelocity = GUILayout.HorizontalSlider(this.atmosphericVelocity, 0, 2500f);

-                GUILayout.FlexibleSpace();

-                GUILayout.EndVertical();

-                GUI.skin = null;

-                GUILayout.EndHorizontal();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawAtmosphericDetails");

-            }

-        }

-

-        /// <summary>

-        ///     Draws all the reference bodies.

-        /// </summary>

-        private void DrawReferenceBodies()

-        {

-            try

-            {

-                var index = 0;

-

-                foreach (var bodyName in CelestialBodies.Instance.BodyList.Keys)

-                {

-                    if (index % 8 == 0)

-                    {

-                        if (index > 0)

-                        {

-                            GUILayout.EndHorizontal();

-                        }

-                        GUILayout.BeginHorizontal();

-                    }

-                    if (GUILayout.Toggle(CelestialBodies.Instance.SelectedBodyName == bodyName, bodyName, this.buttonStyle))

-                    {

-                        CelestialBodies.Instance.SelectedBodyName = bodyName;

-                    }

-                    index++;

-                }

-                GUILayout.EndHorizontal();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawReferenceBodies");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the settings panel.

-        /// </summary>

-        private void DrawSettings()

-        {

-            try

-            {

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("Compact mode collapses to the:", this.settingStyle);

-                this.compactCollapseRight = !GUILayout.Toggle(!this.compactCollapseRight, "LEFT", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                this.compactCollapseRight = GUILayout.Toggle(this.compactCollapseRight, "RIGHT", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                GUILayout.EndHorizontal();

-

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("Build Engineer Overlay:", this.settingStyle);

-                BuildOverlay.Instance.Visible = GUILayout.Toggle(BuildOverlay.Instance.Visible, "ENABLED", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                BuildOverlay.Instance.Visible = !GUILayout.Toggle(!BuildOverlay.Instance.Visible, "DISABLED", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                GUILayout.EndHorizontal();

-

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("Flight Engineer activation mode:", this.settingStyle);

-                FlightEngineerPartless.IsPartless = GUILayout.Toggle(FlightEngineerPartless.IsPartless, "PARTLESS", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                FlightEngineerPartless.IsPartless = !GUILayout.Toggle(!FlightEngineerPartless.IsPartless, "MODULE", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                GUILayout.EndHorizontal();

-

-                GUILayout.BeginHorizontal();

-                GUILayout.Label("GUI Size: " + GuiDisplaySize.Increment, this.settingStyle);

-                if (GUILayout.Button("<", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset)))

-                {

-                    GuiDisplaySize.Increment--;

-                }

-                if (GUILayout.Button(">", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset)))

-                {

-                    GuiDisplaySize.Increment++;

-                }

-                GUILayout.EndHorizontal();

-

-                GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime + "ms", this.settingStyle);

-                GUI.skin = HighLogic.Skin;

-                SimManager.minSimTime = (long)GUILayout.HorizontalSlider(SimManager.minSimTime, 0, 2000.0f);

-                GUI.skin = null;

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawSettings");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the stage number column.

-        /// </summary>

-        private void DrawStageNumbers()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(30.0f * GuiDisplaySize.Offset));

-                GUILayout.Label(string.Empty, this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label("S" + stage.number, this.titleStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawStageNumbers");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the part count column.

-        /// </summary>

-        private void DrawPartCount()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(50.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("PARTS", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        //GUILayout.Label(stage.PartCount.ToString("N0"), this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawPartCount");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the cost column.

-        /// </summary>

-        private void DrawCost()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(110.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("COST", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.cost.ToString("N0") + " / " + stage.totalCost.ToString("N0"), this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawCost");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the mass column.

-        /// </summary>

-        private void DrawMass()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(110.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("MASS", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.mass.ToMass(false) + " / " + stage.totalMass.ToMass(), this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawMass");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the specific impluse column.

-        /// </summary>

-        private void DrawIsp()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("ISP", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.isp.ToString("F1") + "s", this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawIsp");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the thrust column.

-        /// </summary>

-        private void DrawThrust()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("THRUST", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.thrust.ToForce(), this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawThrust");

-            }

-        }

-

-        /// <summary>

-        ///     Drwas the thrust to weight ratio column.

-        /// </summary>

-        private void DrawTwr()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("TWR (MAX)", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.thrustToWeight.ToString("F2") + " (" + stage.maxThrustToWeight.ToString("F2") + ")", this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawTwr");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the deltaV column.

-        /// </summary>

-        private void DrawDeltaV()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(100.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("DELTA-V", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.deltaV.ToString("N0") + " / " + stage.inverseTotalDeltaV.ToString("N0") + "m/s", this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawDeltaV");

-            }

-        }

-

-        /// <summary>

-        ///     Draws the burn time column.

-        /// </summary>

-        private void DrawBurnTime()

-        {

-            try

-            {

-                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));

-                GUILayout.Label("BURN", this.titleStyle);

-                foreach (var stage in this.stages)

-                {

-                    if (this.showAllStages || stage.deltaV > 0)

-                    {

-                        GUILayout.Label(stage.time.ToTime(), this.infoStyle);

-                    }

-                }

-                GUILayout.EndVertical();

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->DrawBurnTime");

-            }

-        }

-

-        #endregion

-

-        #region Save and Load

-

-        /// <summary>

-        ///     Saves the settings when this object is destroyed.

-        /// </summary>

-        private void OnDestroy()

-        {

-            try

-            {

-                var handler = new SettingHandler();

-                handler.Set("visible", this.visible);

-                handler.Set("windowPositionX", this.windowPosition.x);

-                handler.Set("windowPositionY", this.windowPosition.y);

-                handler.Set("compactMode", this.compactMode);

-                handler.Set("compactCollapseRight", this.compactCollapseRight);

-                handler.Set("showAllStages", this.showAllStages);

-                handler.Set("showAtmosphericDetails", this.showAtmosphericDetails);

-                handler.Set("showReferenceBodies", this.showReferenceBodies);

-                handler.Set("showSettings", this.showSettings);

-                handler.Set("selectedBodyName", CelestialBodies.Instance.SelectedBodyName);

-                handler.Save("BuildAdvanced.xml");

-                GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->OnDestroy");

-            }

-        }

-

-        /// <summary>

-        ///     Loads the settings when this object is created.

-        /// </summary>

-        private void Load()

-        {

-            try

-            {

-                var handler = SettingHandler.Load("BuildAdvanced.xml");

-                handler.Get("visible", ref this.visible);

-                this.windowPosition.x = handler.Get("windowPositionX", this.windowPosition.x);

-                this.windowPosition.y = handler.Get("windowPositionY", this.windowPosition.y);

-                handler.Get("compactMode", ref this.compactMode);

-                handler.Get("compactCollapseRight", ref this.compactCollapseRight);

-                handler.Get("showAllStages", ref this.showAllStages);

-                handler.Get("showAtmosphericDetails", ref this.showAtmosphericDetails);

-                handler.Get("showSettings", ref this.showSettings);

-                CelestialBodies.Instance.SelectedBodyName = handler.Get("selectedBodyName", CelestialBodies.Instance.SelectedBodyName);

-            }

-            catch (Exception ex)

-            {

-                Logger.Exception(ex, "BuildAdvanced->Load");

-            }

-        }

-

-        #endregion

-    }

+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+#region Using Directives
+
+using System;
+using System.Linq;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight;
+using KerbalEngineer.Settings;
+using KerbalEngineer.VesselSimulator;
+
+using UnityEngine;
+
+#endregion
+
+namespace KerbalEngineer.Editor
+{
+    [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+    public class BuildAdvanced : MonoBehaviour
+    {
+        #region Instance
+
+        /// <summary>
+        ///     Gets the current instance if started or returns null.
+        /// </summary>
+        public static BuildAdvanced Instance { get; private set; }
+
+        #endregion
+
+        #region Fields
+
+        private float atmosphericPercentage = 1.0f;
+        private float atmosphericVelocity;
+        private BuildBodiesList bodiesList;
+        private int compactCheck;
+        private bool compactCollapseRight;
+        private float compactRight;
+        private bool hasChanged;
+        private bool isEditorLocked;
+        private int numberOfStages;
+        private Rect referenceBodiesButtonRect;
+        private Stage[] stages;
+        private int windowId;
+        private Rect windowPosition = new Rect(265.0f, 45.0f, 0, 0);
+
+        #region Styles
+
+        private GUIStyle areaBodiesStyle;
+        private GUIStyle areaSettingStyle;
+        private GUIStyle areaStyle;
+        private GUIStyle buttonStyle;
+        private GUIStyle infoStyle;
+        private GUIStyle settingAtmoStyle;
+        private GUIStyle settingStyle;
+        private GUIStyle titleStyle;
+        private GUIStyle windowStyle;
+
+        #endregion
+
+        #endregion
+
+        #region Properties
+
+        private bool compactMode;
+        private bool showAllStages;
+        private bool showAtmosphericDetails;
+        private bool showReferenceBodies;
+        private bool showSettings;
+        private bool visible = true;
+
+        /// <summary>
+        ///     Gets and sets whether the display is enabled.
+        /// </summary>
+        public bool Visible
+        {
+            get { return this.visible; }
+            set
+            {
+                this.visible = value;
+                Logger.Log("BuildAdvanced->Visible = " + value);
+            }
+        }
+
+        /// <summary>
+        ///     Gets and sets whether to show in compact mode.
+        /// </summary>
+        public bool CompactMode
+        {
+            get { return this.compactMode; }
+            set
+            {
+                this.compactMode = value;
+                Logger.Log("BuildAdvanced->CompactMode = " + value);
+            }
+        }
+
+        /// <summary>
+        ///     Gets and sets whether to show all stages.
+        /// </summary>
+        public bool ShowAllStages
+        {
+            get { return this.showAllStages; }
+            set
+            {
+                this.showAllStages = value;
+                Logger.Log("BuildAdvanced->ShowAllStages = " + value);
+            }
+        }
+
+        /// <summary>
+        ///     Gets and sets whether to use atmospheric details.
+        /// </summary>
+        public bool ShowAtmosphericDetails
+        {
+            get { return this.showAtmosphericDetails; }
+            set
+            {
+                this.showAtmosphericDetails = value;
+                Logger.Log("BuildAdvanced->ShowAtmosphericDetails = " + value);
+            }
+        }
+
+        /// <summary>
+        ///     Gets and sets whether to show the reference body selection.
+        /// </summary>
+        public bool ShowReferenceBodies
+        {
+            get { return this.showReferenceBodies; }
+            set
+            {
+                this.showReferenceBodies = value;
+                Logger.Log("BuildAdvanced->ShowReferenceBodies = " + value);
+            }
+        }
+
+        public bool ShowSettings
+        {
+            get { return this.showSettings; }
+            set
+            {
+                this.showSettings = value;
+                Logger.Log("BuildAdvanced->ShowSettings = " + value);
+            }
+        }
+
+        #endregion
+
+        #region Initialisation
+
+        private void Awake()
+        {
+            Instance = this;
+            this.bodiesList = this.gameObject.AddComponent<BuildBodiesList>();
+            this.Load();
+        }
+
+        private void Start()
+        {
+            this.windowId = this.GetHashCode();
+            this.InitialiseStyles();
+            GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
+        }
+
+        /// <summary>
+        ///     Initialises all the styles that are required.
+        /// </summary>
+        private void InitialiseStyles()
+        {
+            try
+            {
+                this.windowStyle = new GUIStyle(HighLogic.Skin.window)
+                {
+                    alignment = TextAnchor.UpperLeft
+                };
+
+                this.areaStyle = new GUIStyle(HighLogic.Skin.box)
+                {
+                    padding = new RectOffset(0, 0, 9, 0)
+                };
+
+                this.areaBodiesStyle = new GUIStyle(HighLogic.Skin.box)
+                {
+                    padding = new RectOffset()
+                };
+
+                this.areaSettingStyle = new GUIStyle(HighLogic.Skin.box)
+                {
+                    padding = new RectOffset(10, 10, 10, 10)
+                };
+
+                this.buttonStyle = new GUIStyle(HighLogic.Skin.button)
+                {
+                    normal =
+                    {
+                        textColor = Color.white
+                    },
+                    fontSize = (int)(11 * GuiDisplaySize.Offset),
+                    fontStyle = FontStyle.Bold,
+                    alignment = TextAnchor.MiddleCenter
+                };
+
+                this.titleStyle = new GUIStyle(HighLogic.Skin.label)
+                {
+                    normal =
+                    {
+                        textColor = Color.white
+                    },
+                    fontSize = (int)(11 * GuiDisplaySize.Offset),
+                    fontStyle = FontStyle.Bold,
+                    alignment = TextAnchor.MiddleCenter,
+                    stretchWidth = true,
+                };
+
+                this.infoStyle = new GUIStyle(HighLogic.Skin.label)
+                {
+                    fontSize = (int)(11 * GuiDisplaySize.Offset),
+                    fontStyle = FontStyle.Bold,
+                    alignment = TextAnchor.MiddleCenter,
+                    stretchWidth = true
+                };
+
+                this.settingStyle = new GUIStyle(this.titleStyle)
+                {
+                    alignment = TextAnchor.MiddleLeft,
+                    stretchWidth = true,
+                    stretchHeight = true
+                };
+
+                this.settingAtmoStyle = new GUIStyle(this.titleStyle)
+                {
+                    margin = new RectOffset(),
+                    padding = new RectOffset(),
+                    alignment = TextAnchor.UpperLeft
+                };
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->InitialiseStyles");
+            }
+        }
+
+        private void OnSizeChanged()
+        {
+            this.InitialiseStyles();
+            this.hasChanged = true;
+        }
+
+        #endregion
+
+        #region Update and Drawing
+
+        private void Update()
+        {
+            try
+            {
+                if (!this.visible || EditorLogic.fetch == null || EditorLogic.fetch.ship.parts.Count == 0)
+                {
+                    this.bodiesList.enabled = false;
+                    return;
+                }
+
+                this.bodiesList.enabled = this.showReferenceBodies;
+                this.bodiesList.SetPosition(this.referenceBodiesButtonRect.x + this.windowPosition.x, this.referenceBodiesButtonRect.y + this.referenceBodiesButtonRect.height + this.windowPosition.y, this.referenceBodiesButtonRect.width);
+
+                // Configure the simulation parameters based on the selected reference body.
+                SimManager.Gravity = CelestialBodies.SelectedBody.Gravity;
+
+                if (this.showAtmosphericDetails)
+                {
+                    SimManager.Atmosphere = CelestialBodies.SelectedBody.Atmosphere * 0.01d * this.atmosphericPercentage;
+                }
+                else
+                {
+                    SimManager.Atmosphere = 0;
+                }
+
+                SimManager.Velocity = this.atmosphericVelocity;
+                SimManager.TryStartSimulation();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->Update");
+            }
+        }
+
+        private void OnGUI()
+        {
+            try
+            {
+                if (!this.visible || EditorLogic.fetch == null || EditorLogic.fetch.ship.parts.Count == 0)
+                {
+                    return;
+                }
+
+                if (SimManager.ResultsReady())
+                {
+                    this.stages = SimManager.Stages;
+                }
+
+                SimManager.RequestSimulation();
+
+                if (this.stages == null)
+                {
+                    return;
+                }
+
+                // Change the window title based on whether in compact mode or not.
+                var title = !this.compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion : "K.E.R. " + EngineerGlobals.AssemblyVersion;
+
+                // Reset the window size when the staging or something else has changed.
+                var stageCount = this.stages.Count(stage => this.showAllStages || stage.deltaV > 0);
+                if (this.hasChanged || stageCount != this.numberOfStages)
+                {
+                    this.hasChanged = false;
+                    this.numberOfStages = stageCount;
+
+                    this.windowPosition.width = 0;
+                    this.windowPosition.height = 0;
+                }
+
+                GUI.skin = null;
+                this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, title, this.windowStyle).ClampToScreen();
+
+                if (this.compactCheck > 0 && this.compactCollapseRight)
+                {
+                    this.windowPosition.x = this.compactRight - this.windowPosition.width;
+                    this.compactCheck--;
+                }
+                else if (this.compactCheck > 0)
+                {
+                    this.compactCheck = 0;
+                }
+
+                // Check editor lock to manage click-through.
+                this.CheckEditorLock();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->OnDraw");
+            }
+        }
+
+        /// <summary>
+        ///     Checks whether the editor should be locked to stop click-through.
+        /// </summary>
+        private void CheckEditorLock()
+        {
+            try
+            {
+                if ((this.windowPosition.MouseIsOver() || this.bodiesList.Position.MouseIsOver()) && this.isEditorLocked == false)
+                {
+                    EditorLogic.fetch.State = EditorLogic.EditorState.GUI_SELECTED;
+                    this.isEditorLocked = true;
+                }
+                else if (!this.windowPosition.MouseIsOver() && !this.bodiesList.Position.MouseIsOver() && this.isEditorLocked)
+                {
+                    EditorLogic.fetch.State = EditorLogic.EditorState.PAD_UNSELECTED;
+                    this.isEditorLocked = false;
+                }
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->CheckEditorLock");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the OnGUI window.
+        /// </summary>
+        private void Window(int windowId)
+        {
+            try
+            {
+                // Draw the compact mode toggle.
+                if (GUI.Toggle(new Rect(this.windowPosition.width - 70.0f * GuiDisplaySize.Offset, 5.0f, 65.0f * GuiDisplaySize.Offset, 20.0f), this.compactMode, "COMPACT", this.buttonStyle) != this.compactMode)
+                {
+                    this.hasChanged = true;
+                    this.compactCheck = 2;
+                    this.compactRight = this.windowPosition.xMax;
+                    this.compactMode = !this.compactMode;
+                }
+
+                // When not in compact mode draw the 'All Stages' and 'Atmospheric' toggles.
+                if (!this.compactMode)
+                {
+                    if (GUI.Toggle(new Rect(this.windowPosition.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), this.showSettings, "SETTINGS", this.buttonStyle) != this.showSettings)
+                    {
+                        this.hasChanged = true;
+                        this.showSettings = !this.showSettings;
+                    }
+
+                    if (GUI.Toggle(new Rect(this.windowPosition.width - 226.0f * GuiDisplaySize.Offset, 5.0f, 80.0f * GuiDisplaySize.Offset, 20.0f), this.showAllStages, "ALL STAGES", this.buttonStyle) != this.showAllStages)
+                    {
+                        this.hasChanged = true;
+                        this.showAllStages = !this.showAllStages;
+                    }
+
+                    if (GUI.Toggle(new Rect(this.windowPosition.width - 324.0f * GuiDisplaySize.Offset, 5.0f, 95.0f * GuiDisplaySize.Offset, 20.0f), this.showAtmosphericDetails, "ATMOSPHERIC", this.buttonStyle) != this.showAtmosphericDetails)
+                    {
+                        this.hasChanged = true;
+                        this.showAtmosphericDetails = !this.showAtmosphericDetails;
+                    }
+
+                    this.referenceBodiesButtonRect = new Rect(this.windowPosition.width - 452.0f * GuiDisplaySize.Offset, 5.0f, 125.0f * GuiDisplaySize.Offset, 20.0f);
+                    if (GUI.Toggle(this.referenceBodiesButtonRect, this.showReferenceBodies, "REFERENCE BODIES", this.buttonStyle) != this.showReferenceBodies)
+                    {
+                        this.hasChanged = true;
+                        this.showReferenceBodies = !this.showReferenceBodies;
+                    }
+                }
+
+                // Draw the main informational display box.
+                if (!this.compactMode)
+                {
+                    GUILayout.BeginHorizontal(this.areaStyle);
+                    this.DrawStageNumbers();
+                    //this.DrawPartCount();
+                    this.DrawCost();
+                    this.DrawMass();
+                    this.DrawIsp();
+                    this.DrawThrust();
+                    this.DrawTwr();
+                    this.DrawDeltaV();
+                    this.DrawBurnTime();
+                    GUILayout.EndHorizontal();
+
+                    if (this.showAtmosphericDetails)
+                    {
+                        GUILayout.BeginVertical(this.areaSettingStyle);
+                        this.DrawAtmosphericDetails();
+                        GUILayout.EndVertical();
+                    }
+
+                    if (this.showSettings)
+                    {
+                        GUILayout.BeginVertical(this.areaSettingStyle);
+                        this.DrawSettings();
+                        GUILayout.EndVertical();
+                    }
+                }
+                else // Draw only a few details when in compact mode.
+                {
+                    GUILayout.BeginHorizontal(this.areaStyle);
+                    this.DrawStageNumbers();
+                    this.DrawTwr();
+                    this.DrawDeltaV();
+                    GUILayout.EndHorizontal();
+                }
+
+                GUI.DragWindow();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->Window");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the atmospheric settings.
+        /// </summary>
+        private void DrawAtmosphericDetails()
+        {
+            try
+            {
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("Pressure: " + (this.atmosphericPercentage * 100.0f).ToString("F1") + "%", this.settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));
+                GUI.skin = HighLogic.Skin;
+                GUILayout.BeginVertical();
+                GUILayout.FlexibleSpace();
+                this.atmosphericPercentage = GUILayout.HorizontalSlider(this.atmosphericPercentage, 0, 1.0f);
+                GUILayout.FlexibleSpace();
+                GUILayout.EndVertical();
+                GUI.skin = null;
+                GUILayout.EndHorizontal();
+
+                GUILayout.Space(5.0f);
+
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("Velocity: " + this.atmosphericVelocity.ToString("F1") + "m/s", this.settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));
+                GUI.skin = HighLogic.Skin;
+                GUILayout.BeginVertical();
+                GUILayout.FlexibleSpace();
+                this.atmosphericVelocity = GUILayout.HorizontalSlider(this.atmosphericVelocity, 0, 2500f);
+                GUILayout.FlexibleSpace();
+                GUILayout.EndVertical();
+                GUI.skin = null;
+                GUILayout.EndHorizontal();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawAtmosphericDetails");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the settings panel.
+        /// </summary>
+        private void DrawSettings()
+        {
+            try
+            {
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("Compact mode collapses to the:", this.settingStyle);
+                this.compactCollapseRight = !GUILayout.Toggle(!this.compactCollapseRight, "LEFT", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                this.compactCollapseRight = GUILayout.Toggle(this.compactCollapseRight, "RIGHT", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                GUILayout.EndHorizontal();
+
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("Build Engineer Overlay:", this.settingStyle);
+                BuildOverlay.Instance.Visible = GUILayout.Toggle(BuildOverlay.Instance.Visible, "ENABLED", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                BuildOverlay.Instance.Visible = !GUILayout.Toggle(!BuildOverlay.Instance.Visible, "DISABLED", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                GUILayout.EndHorizontal();
+
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("Flight Engineer activation mode:", this.settingStyle);
+                FlightEngineerPartless.IsPartless = GUILayout.Toggle(FlightEngineerPartless.IsPartless, "PARTLESS", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                FlightEngineerPartless.IsPartless = !GUILayout.Toggle(!FlightEngineerPartless.IsPartless, "MODULE", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                GUILayout.EndHorizontal();
+
+                GUILayout.BeginHorizontal();
+                GUILayout.Label("GUI Size: " + GuiDisplaySize.Increment, this.settingStyle);
+                if (GUILayout.Button("<", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset)))
+                {
+                    GuiDisplaySize.Increment--;
+                }
+                if (GUILayout.Button(">", this.buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset)))
+                {
+                    GuiDisplaySize.Increment++;
+                }
+                GUILayout.EndHorizontal();
+
+                GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime + "ms", this.settingStyle);
+                GUI.skin = HighLogic.Skin;
+                SimManager.minSimTime = (long)GUILayout.HorizontalSlider(SimManager.minSimTime, 0, 2000.0f);
+                GUI.skin = null;
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawSettings");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the stage number column.
+        /// </summary>
+        private void DrawStageNumbers()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(30.0f * GuiDisplaySize.Offset));
+                GUILayout.Label(string.Empty, this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label("S" + stage.number, this.titleStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawStageNumbers");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the part count column.
+        /// </summary>
+        private void DrawPartCount()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(50.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("PARTS", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        //GUILayout.Label(stage.PartCount.ToString("N0"), this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawPartCount");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the cost column.
+        /// </summary>
+        private void DrawCost()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(110.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("COST", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.cost.ToString("N0") + " / " + stage.totalCost.ToString("N0"), this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawCost");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the mass column.
+        /// </summary>
+        private void DrawMass()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(110.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("MASS", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.mass.ToMass(false) + " / " + stage.totalMass.ToMass(), this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawMass");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the specific impluse column.
+        /// </summary>
+        private void DrawIsp()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("ISP", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.isp.ToString("F1") + "s", this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawIsp");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the thrust column.
+        /// </summary>
+        private void DrawThrust()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("THRUST", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.thrust.ToForce(), this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawThrust");
+            }
+        }
+
+        /// <summary>
+        ///     Drwas the thrust to weight ratio column.
+        /// </summary>
+        private void DrawTwr()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("TWR (MAX)", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.thrustToWeight.ToString("F2") + " (" + stage.maxThrustToWeight.ToString("F2") + ")", this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawTwr");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the deltaV column.
+        /// </summary>
+        private void DrawDeltaV()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("DELTA-V", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.deltaV.ToString("N0") + " / " + stage.inverseTotalDeltaV.ToString("N0") + "m/s", this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawDeltaV");
+            }
+        }
+
+        /// <summary>
+        ///     Draws the burn time column.
+        /// </summary>
+        private void DrawBurnTime()
+        {
+            try
+            {
+                GUILayout.BeginVertical(GUILayout.Width(75.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("BURN", this.titleStyle);
+                foreach (var stage in this.stages)
+                {
+                    if (this.showAllStages || stage.deltaV > 0)
+                    {
+                        GUILayout.Label(stage.time.ToTime(), this.infoStyle);
+                    }
+                }
+                GUILayout.EndVertical();
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->DrawBurnTime");
+            }
+        }
+
+        #endregion
+
+        #region Save and Load
+
+        /// <summary>
+        ///     Saves the settings when this object is destroyed.
+        /// </summary>
+        private void OnDestroy()
+        {
+            try
+            {
+                var handler = new SettingHandler();
+                handler.Set("visible", this.visible);
+                handler.Set("windowPositionX", this.windowPosition.x);
+                handler.Set("windowPositionY", this.windowPosition.y);
+                handler.Set("compactMode", this.compactMode);
+                handler.Set("compactCollapseRight", this.compactCollapseRight);
+                handler.Set("showAllStages", this.showAllStages);
+                handler.Set("showAtmosphericDetails", this.showAtmosphericDetails);
+                handler.Set("showReferenceBodies", this.showReferenceBodies);
+                handler.Set("showSettings", this.showSettings);
+                handler.Set("selectedBodyName", CelestialBodies.SelectedBody.Name);
+                handler.Save("BuildAdvanced.xml");
+                GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->OnDestroy");
+            }
+        }
+
+        /// <summary>
+        ///     Loads the settings when this object is created.
+        /// </summary>
+        private void Load()
+        {
+            try
+            {
+                var handler = SettingHandler.Load("BuildAdvanced.xml");
+                handler.Get("visible", ref this.visible);
+                this.windowPosition.x = handler.Get("windowPositionX", this.windowPosition.x);
+                this.windowPosition.y = handler.Get("windowPositionY", this.windowPosition.y);
+                handler.Get("compactMode", ref this.compactMode);
+                handler.Get("compactCollapseRight", ref this.compactCollapseRight);
+                handler.Get("showAllStages", ref this.showAllStages);
+                handler.Get("showAtmosphericDetails", ref this.showAtmosphericDetails);
+                handler.Get("showSettings", ref this.showSettings);
+                CelestialBodies.SetSelectedBody(handler.Get("selectedBodyName", CelestialBodies.SelectedBody.Name));
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex, "BuildAdvanced->Load");
+            }
+        }
+
+        #endregion
+    }
 }