Updated simulation & added part count to overlay.
[VesselSimulator.git] / KerbalEngineer / VesselSimulator / EngineSim.cs
blob:a/KerbalEngineer/VesselSimulator/EngineSim.cs -> blob:b/KerbalEngineer/VesselSimulator/EngineSim.cs
--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -1,8 +1,23 @@
-// Kerbal Engineer Redux
-// Author:  CYBUTEK
-// License: Attribution-NonCommercial-ShareAlike 3.0 Unported
-
-#region
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+#region Using Directives
 
 using System;
 using System.Collections.Generic;
@@ -48,6 +63,7 @@
             StringBuilder buffer = null;
             //MonoBehaviour.print("Create EngineSim for " + theEngine.name);
             //MonoBehaviour.print("maxThrust = " + maxThrust);
+            //MonoBehaviour.print("minThrust = " + minThrust);
             //MonoBehaviour.print("thrustPercentage = " + thrustPercentage);
             //MonoBehaviour.print("requestedThrust = " + requestedThrust);
             //MonoBehaviour.print("velocity = " + velocity);