Added a bunch of this.HelpString
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Thermal / CriticalSkinTemperature.cs
blob:a/KerbalEngineer/Flight/Readouts/Thermal/CriticalSkinTemperature.cs -> blob:b/KerbalEngineer/Flight/Readouts/Thermal/CriticalSkinTemperature.cs
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2015 CYBUTEK // Copyright (C) 2015 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer.Flight.Readouts.Thermal namespace KerbalEngineer.Flight.Readouts.Thermal
{ {
using Helpers; using Helpers;
using Sections; using Sections;
   
public class CriticalSkinTemperature : ReadoutModule public class CriticalSkinTemperature : ReadoutModule
{ {
public CriticalSkinTemperature() public CriticalSkinTemperature()
{ {
Name = "Critical Skin Temperature"; Name = "Critical Skin Temperature";
Category = ReadoutCategory.GetCategory("Thermal"); Category = ReadoutCategory.GetCategory("Thermal");
HelpString = string.Empty; HelpString = "Highest external Temperature on the part of the Vessel that is structually most critical.";
IsDefault = true; IsDefault = true;
} }
   
public override void Draw(SectionModule section) public override void Draw(SectionModule section)
{ {
if (ThermalProcessor.ShowDetails) if (ThermalProcessor.ShowDetails)
{ {
DrawLine(Units.ToTemperature(ThermalProcessor.CriticalSkinTemperature, ThermalProcessor.CriticalSkinTemperatureMax), section.IsHud); DrawLine(Units.ToTemperature(ThermalProcessor.CriticalSkinTemperature, ThermalProcessor.CriticalSkinTemperatureMax), section.IsHud);
} }
} }
   
public override void Reset() public override void Reset()
{ {
FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance); FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
} }
   
public override void Update() public override void Update()
{ {
ThermalProcessor.RequestUpdate(); ThermalProcessor.RequestUpdate();
} }
} }
} }