Added readout line count and resize.
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Rendezvous / AngleToRelativeDescendingNode.cs
blob:a/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs -> blob:b/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives #region Using Directives
   
using KerbalEngineer.Extensions; using KerbalEngineer.Extensions;
   
#endregion #endregion
   
namespace KerbalEngineer.Flight.Readouts.Rendezvous namespace KerbalEngineer.Flight.Readouts.Rendezvous
{ {
public class AngleToRelativeDescendingNode : ReadoutModule public class AngleToRelativeDescendingNode : ReadoutModule
{ {
  #region Constructors
   
public AngleToRelativeDescendingNode() public AngleToRelativeDescendingNode()
{ {
this.Name = "Angle to Rel. DN"; this.Name = "Angle to Rel. DN";
this.Category = ReadoutCategory.GetCategory("Rendezvous"); this.Category = ReadoutCategory.GetCategory("Rendezvous");
this.HelpString = string.Empty; this.HelpString = string.Empty;
this.IsDefault = true; this.IsDefault = true;
} }
   
public override void Update() #endregion
{  
RendezvousProcessor.RequestUpdate(); #region Methods: public
}  
   
public override void Draw() public override void Draw()
{ {
if (!RendezvousProcessor.ShowDetails) if (RendezvousProcessor.ShowDetails)
{ {
return; this.DrawLine(RendezvousProcessor.AngleToDescendingNode.ToAngle());
} }
   
this.DrawLine(RendezvousProcessor.AngleToDescendingNode.ToAngle());  
} }
   
public override void Reset() public override void Reset()
{ {
FlightEngineerCore.Instance.AddUpdatable(RendezvousProcessor.Instance); FlightEngineerCore.Instance.AddUpdatable(RendezvousProcessor.Instance);
} }
   
  public override void Update()
  {
  RendezvousProcessor.RequestUpdate();
  }
   
  #endregion
} }
} }