Added readout of time to next atmosphere boundary encounter
[VesselSimulator.git] / KerbalEngineer / KerbalEngineer.csproj
blob:a/KerbalEngineer/KerbalEngineer.csproj -> blob:b/KerbalEngineer/KerbalEngineer.csproj
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -53,7 +53,6 @@
     <Compile Include="Flight\Presets\Preset.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
-    <Compile Include="Flight\Readouts\Miscellaneous\TimeReference.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\GuiSizeAdjustor.cs" />
     <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialDescendingNode.cs" />
@@ -71,6 +70,8 @@
     <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToPrograde.cs" />
     <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTotalDeltaV.cs" />
     <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeProgradeDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnApoapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnPeriapsis.cs" />
     <Compile Include="Flight\Readouts\Orbital\MeanAnomalyAtEpoc.cs" />
     <Compile Include="Flight\Readouts\Orbital\MeanAnomaly.cs" />
     <Compile Include="Flight\Readouts\Orbital\EccentricAnomaly.cs" />
@@ -113,6 +114,7 @@
     <Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" />
     <Compile Include="Flight\Readouts\Thermal\HottestPart.cs" />
     <Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" />
+    <Compile Include="Flight\Readouts\Vessel\Name.cs" />
     <Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" />
     <Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
     <Compile Include="Flight\Readouts\Vessel\PitchRate.cs" />
@@ -146,8 +148,10 @@
     <Compile Include="Helpers\TextureHelper.cs" />
     <Compile Include="Helpers\Units.cs" />
     <Compile Include="Helpers\TimeFormatter.cs" />
-    <Compile Include="KeyBinder.cs" />
+    <Compile Include="Helpers\XmlHelper.cs" />
+    <Compile Include="KeyBinding\KeyBinder.cs" />
     <Compile Include="Control\ControlCentre.cs" />
+    <Compile Include="KeyBinding\KeyBindingsObject.cs" />
     <Compile Include="UIControls\DropDown.cs" />
     <Compile Include="Logger.cs" />
     <Compile Include="EngineerGlobals.cs" />
@@ -219,6 +223,7 @@
     <Compile Include="Settings\SettingHandler.cs" />
     <Compile Include="Settings\SettingItem.cs" />
     <Compile Include="TapeDriveAnimator.cs" />
+    <Compile Include="KeyBinding\KeyBindPopup.cs" />
     <Compile Include="UIControls\WindowObject.cs" />
     <Compile Include="VesselSimulator\AttachNodeSim.cs" />
     <Compile Include="VesselSimulator\EngineSim.cs" />
@@ -228,10 +233,12 @@
     <Compile Include="VesselSimulator\SimManager.cs" />
     <Compile Include="VesselSimulator\Simulation.cs" />
     <Compile Include="VesselSimulator\Stage.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\RelativeRadialVelocity.cs" />
+    <Compile Include="Flight\Readouts\Rendezvous\TimeToRendezvous.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="System">
@@ -243,7 +250,7 @@
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>
@@ -262,7 +269,7 @@
         $(PostBuildEventDependsOn);
         PostBuildMacros;
       </PostBuildEventDependsOn>
-    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)Game\GameData\*" /E /Y
+    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y
 del "$(SolutionDir)Release\*" /Q
 xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y
 7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*"