Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] / Output / KerbalEngineer / KerbalEngineer.dll
blob:a/Output/KerbalEngineer/KerbalEngineer.dll -> blob:b/Output/KerbalEngineer/KerbalEngineer.dll
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ