Added a bunch of this.HelpString
[VesselSimulator.git] / KerbalEngineer / Flight / Readouts / Vessel / Heading.cs
blob:a/KerbalEngineer/Flight/Readouts/Vessel/Heading.cs -> blob:b/KerbalEngineer/Flight/Readouts/Vessel/Heading.cs
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer.Flight.Readouts.Vessel namespace KerbalEngineer.Flight.Readouts.Vessel
{ {
#region Using Directives #region Using Directives
   
using Helpers; using Helpers;
using Sections; using Sections;
   
#endregion #endregion
   
public class Heading : ReadoutModule public class Heading : ReadoutModule
{ {
#region Constructors #region Constructors
   
public Heading() public Heading()
{ {
this.Name = "Heading"; this.Name = "Heading";
this.Category = ReadoutCategory.GetCategory("Vessel"); this.Category = ReadoutCategory.GetCategory("Vessel");
this.HelpString = string.Empty; this.HelpString = "Shows the current Heading.";
this.IsDefault = false; this.IsDefault = false;
} }
   
#endregion #endregion
   
#region Methods #region Methods
   
public override void Draw(SectionModule section) public override void Draw(SectionModule section)
{ {
this.DrawLine(Units.ToAngle(AttitudeProcessor.Heading), section.IsHud); this.DrawLine(Units.ToAngle(AttitudeProcessor.Heading), section.IsHud);
} }
   
public override void Reset() public override void Reset()
{ {
FlightEngineerCore.Instance.AddUpdatable(AttitudeProcessor.Instance); FlightEngineerCore.Instance.AddUpdatable(AttitudeProcessor.Instance);
} }
   
public override void Update() public override void Update()
{ {
AttitudeProcessor.RequestUpdate(); AttitudeProcessor.RequestUpdate();
} }
   
#endregion #endregion
} }
} }